I always liked the first version, but starting with the 4th installment, they began to experiment, and as a result, we got puddles, little breezes, and other nonsense.
Necromancers without zombies and vampires, but with a vampire hero, bulky ghosts, and dead hounds?
I'm not sure I agree with the bone dragons: it's cool that a tree grows through its skull, but they seem like sloppy Necromancers. Couldn't they have properly cleaned their (expensive) pet from the debris? And I doubt they would aesthetically like trees, so why leave them there?
Overall, I like the Necromancers much more than the confusing sea and swarm factions; I can't really find fault with them.
And
Why turn the Incas into women?
The male druids (like some other Sylvan creatures) don't look very good; they look like they crawled out of Lenin memes. Too complex, inconsistent designs in the style of the swarm factions.
The elves(?) look a little better.
and there's not much desire to play as them.
If you create something completely incomprehensible, viciously chaotic, and disgusting, then no one will bother to figure it out and play as it, just as people don't decorate their own homes with all sorts of rotting rags that are fished out of the sea; it's the same thing.