As with insects, this diversity and deviation from established canons aren't inherently bad, but any design should be such that you look at it and immediately understand the monster's concept. But if it's a design that's half-woman, half-beetle, half-wasp, half-centipede, half-echidna, half-Kruzenshtern, half-steamboat, then it's no surprise that it doesn't resonate with players.
As with insects, this diversity and deviation from established canons aren't inherently bad, but any design should be such that you look at it and immediately understand the monster's concept. But if it's a design that's half-woman, half-beetle, half-wasp, half-centipede, half-echidna, half-Kruzenshtern, half-steamboat, then it's no surprise that it doesn't resonate with players.