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Heroes of Might & Magic: Olden Era - Обсуждение

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#59
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Andrey

Are there no normal words left? Or has society degraded so much that even the simplest message cannot be conveyed without obscene language?

This message has nothing to do with the HoMM series.

Added 2 minutes ago
Mооnst@r

I noticed large creatures on one hex in the screenshots. When a small creature occupies one square, and a large one occupies four + terrain (optional), you can create something incredible in battle. I don't know how the combat will be, but I've already heard about rounds and no more than two moves per unit per round. I like the non-round-based combat based on morale and initiative. Sometimes you can create such a "mess" that the enemy doesn't even have time to move.

The battlefield doesn't seem to be very large. And all the creatures are the same size.

Added 1 minute ago
Drakkoska
I still haven't decided what's worse: the fifth game with its wonderful lineup of "dwarf, dwarf, dwarf on a bear, dwarf, dwarf, dwarf-giant, dragon," or, God forbid, the seventh game, where only one and a half earth-diggers remain of the main Faction. I think I've been complaining about the dwarves since the ancient times and the release of the expansion for the fifth game; the Faction seemed very boring and contrived to me precisely because of the uninspired lineup. I was so delighted with the other Factions, and the dwarves disappointed me just as much, as I don't really like them, unless it's the divine Disciples 2, of course. The second Disciples is an anomalous zone; I love everyone there, and there are no disliked characters.

But I like the lineups of other Factions in the fifth game. Although I also love the classics, like the monstrous mishmash of Warlocks or the city of horses, which the Elven Faction became in the third part.

Right now, we only have the Dungeon as a lineup, and it's... well, it could be worse 🤣 The lineup itself is not bad, but I would make the troglodyte more monstrous or swap it for a beholder/manticore (or swap the medusa... or both). I prefer the solution of having 2-3 units of the main Faction, but the models, as well as the portraits of the units, are blurry, gray, and unexpressive, which is a problem with the sixth and, God forbid, the seventh game, where, without a half-liter of alcohol, you can't distinguish half of the units from each other on the map or on the battlefield (I'm starting to understand why they came up with coloring the units in the color of the player in the seventh game...). I wanted to complain about the inconsistent color scheme, but then I realized that it might be a mix of creatures from different tiers. I would make the silhouettes more expressive and add more contrast. I was also taught a useful trick in art class: squint to see the contrast and the main masses. As an option, in Photoshop, press the "Desaturate" button.
For example, a black and purple dragon with gold ornaments, or a black hydra with a white belly and red spots. The ornaments on the dragon are barely visible, and the spots on the hydra stand out, which is good, but that's all. The albino dragon is only a couple of shades lighter than black, and, judging by the name, they should be mega-contrasting with each other. And in general, you can be bolder with the colors. This is a turn-based strategy where we look at the entire battlefield; each unit should stand out well, be memorable, and be noticeable.
Ugh... Kosha is complaining about the design again, so I'm out =_=

I agree that it's quite problematic to examine the creatures. Although the resolution is very high: you can zoom in on the map.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"