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I personally like the lore regarding the creatures in the first and second games the most, where no one tried to force things and the castles were simply a mishmash of monsters from all possible mythologies, from ancient Greece to Tolkien's fantasy. This resulted in maximum diversity. In the third game, demons appeared, which were more homogeneous in composition. The fifth game initially annoyed me with its castles in the style of "five types of dwarves with different weapons."
РПГ-сценарий для HoMM5: Путь героя ЧаВо по созданию карт для HoMM5: ЧаВо