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Setting: Enroth, the little-explored continent of Jadame.
Plot summary: everyone is against the demons, or rather, the Hive controlled by some demon. They promise a non-linear campaign.
Focus: PvP, including Jebus Cross, a single-hero mode, and an RTA-like mode.
Factions: demons (described as a Hive), Necropolis, Humans (some kind of religious order), Nature, Dark Elves (specifically, dark elves with monsters, which is atypical for Enroth), and one faction that is currently unknown.
Release date: late spring-summer 2025 in Early Access.
Gameplay: classic gameplay with additions.
Developer: Unfrozen, the creators of Iratus and our comrades. Publisher: the beloved Ubisoft.
Our representative: the @OrangeClockwork channel on YouTube.
My expectations: it could turn out to be quite good. As a fan of Songs of Conquest, I have a broad view of new Heroes games.
Gameplay: in Polish. Around the 40-minute mark. Without the interface.
Plot summary: everyone is against the demons, or rather, the Hive controlled by some demon. They promise a non-linear campaign.
Focus: PvP, including Jebus Cross, a single-hero mode, and an RTA-like mode.
Factions: demons (described as a Hive), Necropolis, Humans (some kind of religious order), Nature, Dark Elves (specifically, dark elves with monsters, which is atypical for Enroth), and one faction that is currently unknown.
Release date: late spring-summer 2025 in Early Access.
Gameplay: classic gameplay with additions.
Developer: Unfrozen, the creators of Iratus and our comrades. Publisher: the beloved Ubisoft.
Our representative: the @OrangeClockwork channel on YouTube.
My expectations: it could turn out to be quite good. As a fan of Songs of Conquest, I have a broad view of new Heroes games.
Gameplay: in Polish. Around the 40-minute mark. Without the interface.