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https://youtube.com/live/MsG0Sc9Ld4M?feature=share. Stream of the "Wisdom of Demons" scenario. Alternative: https://www.twitch.tv/niksan_yt
Added 5 hours 10 minutes ago
The scenario is good. Rating: 10/10. The author did a great job; the plot, gameplay, map design – everything meets the scenario standards. I wish you good luck in the future, and we look forward to new maps.
Hello, can you send a video of you playing this map on the highest difficulty level? I want to watch it because I don't know how to play...
I played on "Hero" difficulty and finished in 60 days. Good, beautiful work, without unnecessary complications, everything is to the point. I liked it; thank you very much to the author. Up to the middle of the game, the map is brilliantly designed. The second half is more of a race. Leveling up to 28 wasn't very interesting for me. The map after the battle near the academic castle is a very strange decision. This section takes up about a fifth of the space, but you only need to go through it with a hero. What is drawn and placed there for the game doesn't matter. The battle with Alvir is organized as a complete trap for the academic hero. In the field, the demons are much stronger than the mages, who have more ranged units and focus on magic. As a suggestion, the map needs a mentor.
The part of the map that you traverse from Yumna to Narhiz can be important, even if the required level isn't reached after defeating Alvir. I experienced this on lower difficulty levels (even though the task requires a lower level than on Hero). This part of the map has neutral creatures that you can use to quickly gain experience.
The battle with Alvir was designed this way. In many scenarios, the enemy hero simply sits in a castle with an army that doesn't increase over time. Then, you can just accumulate a lot of troops and easily win. I did it differently: Alvir buys troops in Yumna every week, but the battle with him is always outside the castle. This way, simply accumulating an army becomes ineffective, but the player has the opportunity to win even with a numerical disadvantage.
It's clear that any map is easier to play with a mentor than without one.