Anyway, here they are:
Additional negative effects in combat:
Weakness: reduces the target's damage individually for each source of the effect.
Slow: reduces the target's movement range in combat individually for each source of the effect.
Poison: deals damage at the beginning of the target's turn individually for each source of the effect.
Bleeding: deals damage at the end of the target's turn individually for each source of the effect.
Fear: the target is out of control for 2 of its turns and tries to maximize the distance from the source of the effect.
Paralysis: the target skips its next two turns.
Stun: reduces the target's initiative to 1 for its next two turns. Also, the target does not provide support or intercept during this time.
Charm: the target is out of control for 2 of its turns and tries to get as close as possible to the source of the effect.
Demoralize: individually reduces the target's level and stats.
Discomfort: individually reduces the target's chance to dodge.
Blindness: individually reduces the target's accuracy.
Dominate: individually takes control of the target.