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I don't think it will make any difference, as loading code via an interpreter is a very fast operation. If we're talking about its execution (e.g., setting up a location at the start of the map or when entering that location), then of course, you can save resources, but for that, it's not necessary to split it into files; just put the code in a function that is called at a specific time.
РПГ-сценарий для HoMM5: Путь героя ЧаВо по созданию карт для HoMM5: ЧаВо