Madara X, Azgalor, thank you for your answers. I figured out how to check multiple perks in one script. But I still can't figure out how to grant bonuses using givebattlebonus.
I need an example of the code. Maybe some forum users have maps or examples where this code is used.
I'm looking for the following examples:
1) If a hero has skill A, grant THAT HERO a bonus for one battle (e.g., +1 to creature speed, +defense, +stats, or +1% to creature HP).
2) If a hero has skill B, grant the OPPONENT'S HERO a bonus for one battle (e.g., -1 to creature speed, -1 defense, luck, etc.).
3) If a hero has skill C, this hero casts spell D at the beginning of all subsequent battles.
Thank you for any examples and help!
HERO_BATTLE_BONUS_LUCK = 0
HERO_BATTLE_BONUS_MORALE = 1
HERO_BATTLE_BONUS_ATTACK = 2
HERO_BATTLE_BONUS_DEFENCE = 3
HERO_BATTLE_BONUS_HITPOINTS = 4
HERO_BATTLE_BONUS_INITIATIVE = 5
HERO_BATTLE_BONUS_SPEED = 6
Accordingly:
function buffsForbattle()
if HasHeroSkill("Duncan", SKILL_LUCK ) then
GiveHeroBattleBonus("Duncan", HERO_BATTLE_BONUS_SPEED, 1)
elseif...... and so on.
end
end
Regarding spells: you need to use SetGameVar and GetGameVar to pass the information so that the game knows what you want to pass from the adventure script to the battle script.
Всякое/карты:
Добавление недостающей музыки гномам