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🐙 Planet Aberat, Kingdom of Selya-Mira 🐙

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#276
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Sho-Ni arrives at the inn and is greeted by a story, much like she was in the tavern just before. Everyone has gone to pray to Renardo Vallens. However, there was indeed a board with several tasks:

1. Defeat the Heroglot. Reward: 10,000 cetrens.
2. Catch a Shairan with the gift of the Earth school. Reward: 3,500 cetrens.
3. Bring 50 daggers. Reward: 2,500 cetrens.
4. Forge a helmet. Reward: 2,000 cetrens.
5. Sell tickets at the transport carriage station for three days. Reward: 1,000 cetrens.

After some thought, it became clear that only one task was suitable for Sho-Ni: the last one. However, she was out of action points... perhaps it was time to eat and rest. Right here, in this desolate place. Risky, of course, but there was no other choice.

Meanwhile, in East Aldryk:

The captain shrugged, divided the coins among his knights, kept the book for himself, and Syryn finally put on the cloak. Which didn't make her particularly happy, as this outfit was even more revealing than the previous one.

Soon after, Saki and company reached the central camp of the Brown Banner. And at the entrance, they were met by an elite squad led by a very imposing, burly fellow. The sword was to greet him first, but it was clear that his companions were afraid of this great warrior in a horned helmet and with a huge sword.



Happy Life
- After me? Why not "before," if it's not that dangerous? - Dervos squints suspiciously. - Some kind of experiments. And conduct them not on your people, but here. You understand how suspicious it sounds. In our world, you need to be careful - today you reach into an incomprehensible box, and the next second it explodes or turns you into a monster. And I'm still struggling to determine what your benefit is, sir.
Kearak paused for a moment and replied briefly:

- You have no reason not to trust me.

He used the power of the Dealer of the Unknown, which allows him to convince anyone of anything. Poor Dervos, unfortunately, could not resist this divine gift. And he couldn't even notice anything.

Meanwhile, in Portall:

The cultists are gradually becoming desperate, as they cannot harm the northern barbarian...

Cultist (180/180, 85/205) uses the spell "Slippery Ground" against the target Harold Skufinson. Success! Harold Skufinson loses all his movement points for the next turn.
Cultist (180/180, 85/205) uses the spell "Ice Arrow" against the target Harold Skufinson. Miss!

Harold Skufinson has nothing to do, so he skips his turn.

Cultist (180/180, 45/205) uses the spell "Ice Arrow" against the target Harold Skufinson. Hit! However, the spell is blocked by the target.
Cultist (180/180, 45/205) uses the spell "Slippery Ground" against the target Harold Skufinson. Failure!




Turn Order, Round 7:
1) Cultist (180/180, 45/205): 10
2) Harold Skufinson (330/330, 75/75): 10
3) Cultist (180/180, 45/205): 10
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"