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It is difficult to determine how much time has passed since a handful of undead defeated Saki. But it seems like quite a while, because the fake fox оказалась in a completely different place. In a dungeon, quite well-maintained, with only one exit in the form of a heavy metal, and most importantly, locked door. It was surprisingly light in this dungeon, but there was no secret to it, because there was simply no ceiling. Instead, there was a solid grate with a large opening between the bars, which, however, did not prevent a wooden table and a couple of chairs from standing directly on it, on which sat some knights in heavy armor. So, it was a very strong grate.
Saki looked at all this without the slightest tension, because she was chained to the floor in full view of the happy owners of the elite table. However, their camera visibility still far exceeded Saki's capabilities. She couldn't even say what these brave warriors were feasting on at the moment.
In general, the setting was as it was, except that Saki was naked and flaunting her charms as a dessert. However, she still had something on: fake ears, a tail, and shackles with a collar, which, for some reason, were covered with soft fabric, and therefore did not chafe. Tough luck for the defeated, the undead would say if they were here.
"The necromancer is useful. We should reward him for something," one of the knights said unexpectedly.
"I think we're already paying him well enough," another objected.
"But until now, there has been little benefit from him," the third said doubtfully.
"He's our only mage. Rewarding him won't hurt," the fourth decided. Apparently, the leader.
The others agreed with the commander. There was a cheerful clinking of mugs.
Sky
- Hmm, a men's club sounds tempting, I would definitely improve the quality of their relaxation)) But it's better to first go to the store, following the tradition of one mythical traveler.
As they say, actions speak louder than words.
Sho-Ni enters the store. Unfortunately, the salesperson turns out to be a woman. It is difficult to say whether she would want to get to know the fox better or advise this acquaintance to the men around her.
"Greetings. The goods are not the cheapest, but they are exactly what you need on the Northern Frontier."
Lockpick x20 (20 cetrens each)
Allows you to pick locks.
Healing Potion x10 (50 cetrens each)
In battle, instead of attacking, restores 75 hp to the owner.
Energy Potion x10 (50 cetrens each)
In battle, instead of attacking, restores 50 energy to the owner.
Potion of Stamina x5 (100 cetrens each)
In battle, instead of attacking or in the next battle, +5 to the owner's Stamina for 3 rounds.
Potion of Strength x5 (100 cetrens each)
In battle, instead of attacking or in the next battle, +5 to the owner's Strength for 3 rounds.
Potion of Agility x5 (100 cetrens each)
In battle, instead of attacking or in the next battle, +5 to the owner's Agility for 3 rounds.
Flask of Blood x5 (250 cetrens each)
A specific liquid for a specific purpose.
Empty Scroll for Spells x10 (300 cetrens each)
Can be enchanted.
Complex Meal for the Road x50 (50 cetrens each)
Yum-yum!
Basic Alchemy Kit x5 (200 cetrens each)
Can be used for crafting at an alchemy table.
Trap x10 (100 cetrens each)
In battle, instead of attacking, place a trap on the adjacent cell. If an opponent of size no more than two cells enters the trap, they make a Strength check with a base chance of 75%, and if they fail, their movement ends.
Potion of Charm x1 (500 cetrens each)
Until rest, increases the chances of Persuasion and Seduction by 33%.
Demon Box x1 (1000 cetrens each)
Outside of battle, the target makes a Will check with a base chance of 80%, and if successful, becomes temporarily possessed by a random state from the following: Anger, Lust, Greed, Kindness, or Laziness.
Throwing Knife x30 (30 cetrens each)
In battle, instead of attacking, at a range of 3, deals damage to the opponent in the amount of 33% of the source's physical damage with a base accuracy of 50%.
Happy Life
Making the appropriate sign in response to this blessing, he confirmed: - Yes! We'll do it right away. If there's anything there, we'll dig it up, even if we have to dig up the whole area until it's unrecognizable. Permission granted. Nodding to his superior, Deryevos headed to the "coroners"; he didn't really like this "department" because of the gloomy atmosphere, and once, on his first case, he avoided visiting it on an empty stomach, but over time he got used to it and, due to the nature of his work, visited it so many times that he could have gone there with his eyes closed.
The gravediggers worked in a deep dungeon under the capital guard fortress. In those places, there was silence, peace, cold, and a slight smell of decay. And, as expected, Deryevos was met by the head of this department, the necromancer Kayla, who, like our favorite guard, was one of the few who possessed the gift in the ranks of the guard. And one of the few women, because in the predominantly matriarchal Selya-Mira, the fair sex rarely went to such an unpleasant job as fighting crime. Deryevos and Kayla had only business relations.
"Ah, it's you. Who are we dissecting this time?"