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#3979
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Madara_X,
Madara_X
How can I implement simultaneous animations? Currently, because the lines of code are executed sequentially, there is a slight desynchronization. I also wanted to ask about the pause between animations. I've set it to IDLE, but in that case, the objects immediately start a new animation after the current one ends, and I need a pause.
Write PlayObjectAnimation("scripted creature name", "animation", ONESHOT(ONESHOT_STILL if it's a death animation (optional)), then write sleep(desired delay time), and then write PlayObjectAnimation() again, which will execute after the delay from sleep().
Madara_X
In what scenarios have such animations been implemented?
The first mission of the campaign for Freya in Lords, the animations of training creatures in the camps of Randall and Coldwell. To avoid having to run around and reveal the fog of war on the map, you can enter @OpenCircleFog(0, 0, 0, 999, 1); in the console

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