How can I implement simultaneous animations? Currently, because the lines of code are executed sequentially, there is a slight desynchronization. I also wanted to ask about the pause between animations. I've set it to IDLE, but in that case, the objects immediately start a new animation after the current one ends, and I need a pause.
PlayObjectAnimation("scripted creature name", "animation", ONESHOT(ONESHOT_STILL if it's a death animation (optional)), then write sleep(desired delay time), and then write PlayObjectAnimation() again, which will execute after the delay from sleep().
In what scenarios have such animations been implemented?
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