Auto-translated
Hello! Do I understand correctly that TalkBoxForPlayers() malfunctions when trying to pass variables to it? I tried passing a variable into the dialogue text. In my case, the TBFP has only 2 answer options, but with the passed variable, the options break, and 2 more options appear: the first (third) is a copy of the dialogue text, and the second (fourth) is the variable itself. Is there no way to bypass this, right?
update: If used in the answer options, it works normally, but for some reason, if used in the dialogue text, it breaks. Strange...
update: If used in the answer options, it works normally, but for some reason, if used in the dialogue text, it breaks. Strange...
Всякое/карты:
Добавление недостающей музыки гномам