Hello everyone! I have a question about the PlayObjectAnimation function. When used, the objects end up in awkward poses. This happens with Necropolis creatures. I read on the forum that this is because the animation is not linked to the creature. I would like to know how to fix this issue. Perhaps there is a way to specify the path to the animation file?
Here is an example of the code:
PlayObjectAnimation("sklep5", "death", ONESHOT_STILL)
PlayObjectAnimation("archlich", "cast", ONESHOT);
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