TOWN_BUILDING_STRONGHOLD_HALL_OF_TRIAL = TOWN_BUILDING_SPECIAL_1
TOWN_BUILDING_STRONGHOLD_GARBAGE_PILE = TOWN_BUILDING_SPECIAL_2
TOWN_BUILDING_STRONGHOLD_TRAVELLERS_SHELTER = TOWN_BUILDING_SPECIAL_3
TOWN_BUILDING_STRONGHOLD_PILE_OF_OUR_FOES = TOWN_BUILDING_SPECIAL_4
TOWN_BUILDING_STRONGHOLD_SLAVE_MARKET = TOWN_BUILDING_SPECIAL_5This is from the advmap-startup.lua file, but if you want to look for something else there, it's better to search for the file in a2p1-data.pak