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Current questions and answers regarding the map editor.
FataLisT, the coordinates for deploying a hero are specified using DeployReserveHero; I haven't encountered a problem with being unable to place a hero in a dungeon using the floor coordinate. In general, all reserve heroes are standard AdvMapHero objects that are present on the map, but technically have zero coordinates; Deploy moves them. And for all AdvMap objects, the only criterion for correct operation is the specified valid (even if it's empty) Shared file. The coordinates can be set to any value; if I'm not mistaken, setting the floor to 99 does not cause a crash. But that was a long time ago, and it might not be true anymore, so conduct an experiment!
I conducted another experiment, and the result was as you described. Previously, I only changed the Shared file to the desired hero, and then it crashed. Then, I only changed this floor parameter, and it started working. It's a mystery! Well, it's not a shame to admit that the conclusion I made earlier turned out to be incorrect.