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#5857
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FataLisT


If it's not too much trouble, could you provide more details about what, how, where, and which files to modify? I would be very grateful. I probably won't be experimenting with this in the near future, but the process is interesting overall. I plan to focus on developing Multiplayer maps. I have an idea to split the current map into two directions: one for long, turn-based gameplay, exploring every corner, and another for quick battles with a friend, creating a separate, smaller map. I just need to learn a few more scripting mechanics.

+ He also plans to create a map based on the Lord of the Rings universe. I will be helping him with that. 

1. You need to download and install a hex editor.
2. Find and create a copy of H5_Game.exe (and rename it, for example, to H5_Game_new.exe) in the bin folder.
3. Open H5_Game.exe with the hex editor.
4. A large number of bytes (blocks of 2 characters, for example, FF 7A 3F) will appear.
5. You need to replace specific sections of bytes with null values (byte 90). 

All addresses and instructions are in the attached file. 

And yes, if you want to publish a map using the updated .exe, you will also need to upload the new .exe.

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