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Current questions and answers regarding the map editor.

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#5848
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Hello!

I'm creating a Multiplayer map and have a few questions:
1) The map has a maximum level limit of 40 set in the editor. Can I set a different, lower value during gameplay? For example, select a stage with creatures for a month and limit the level to 10, so that the player doesn't gain experience for leveling up beyond that when killing creatures. I tried to add a check and subtract experience, but the function doesn't accept negative values.
2) Either I'm doing something wrong, or combat scripts don't work on Multiplayer maps, only StartCombat. Can someone confirm whether combat scripts work in Multiplayer? I want specific actions to trigger during battles based on certain conditions. I've added several trap locations and want the battles there to look more interesting.
3) I've downloaded all available Manuals and reviewed relevant ones, but I couldn't find the answer. I have a feeling I saw something like this somewhere. Perhaps I saw it on this forum before. The second question is: I've added some creatures as static objects in the map for decoration. Can I remove the animation circle underneath them so they just look like objects and only play their basic animation?
4) This is a three-in-one question. I've found all the available heroes and placed them in a closed area in the editor for the AI player. I want to add an interface for two human players to choose heroes from, not from the tavern, during further map development. I saw that they can be added to a reserve. But in the map editor, this is only available for the same heroes from the tavern. Or, if I check the boxes for all heroes in the map settings, Arentil from the Necropolis isn't available when creating the map from playable characters, and I saw a couple more missing in the editor for the Mages. Can I add them all to the reserve for player 3 in advance and then only retrieve the necessary ones using a script and replace the heroes of the other players? Or how can I add all of them for selection at the beginning of the map creation? I haven't tried creating custom heroes yet. And can I add heroes back to the reserve after replacing them with the player's heroes so they don't wander around the map? I want to leave player 3 without any heroes at all. I've implemented an infinite turn.
5) I had to remove TalkBox from the map because I found on this forum that it breaks saves in Multiplayer. I also encountered a problem where the game crashes randomly on the map, either when transitioning to a manual battle after an auto-battle calculation or even just when moving the hero around the map. Are there any "common bugs" that I should pay attention to and fix to prevent these crashes? Or is it unfixable, and I should just accept it and save more often?

Ещё только учусь =)