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The same applies to summons. With the introduction of "Deadly Chill" for all factions, summons have, to put it mildly, become less effective. Creeping is good, but three units that can disable them... In general, it's difficult to rush with them, as it's quite obvious from the hero, and you can counter this strategy even at the expense of development.
Will everyone be using Chaos with Deadly Chill? Knights certainly won't... and it's not even certain that it will be more useful for Necromancers than summoning or Darkness.