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I really enjoyed this scenario! AstralLein, thank you very much for your work on it smile01

“A Price for Love” has great replay value. I played through it 4 times with breaks: the first time on “Warrior”, twice on “Veteran”, and completed it on “Hero”. Each playthrough was unique.

“Hero”For example, on “Hero,” I unexpectedly used Ingvar, who had been released from prison, to launch a swift attack and quickly capture the nearest Imperial city, although usually Jessica is the one who rushes into the lands of the dwarves with her crazy red growth.

I think I played version v2.0. The one where there’s a hint about getting a good ending for the map and no well near the capital. It definitely wasn't boring cool

I also want to note the excellent design and detail of the map. The map seems to be [M] in size, but the magnificent landscape and abundance of diverse objects and events (ambushes) create the impression of at least Large. I explored the area with interest, especially during my first playthrough. But even later, I encountered surprises.

External dwellingI only found the priest with the quest in the forest near the Light outpost on the third try smile36

Yes, side quests! That’s my weakness, and original “Heroes” games don’t often spoil us with them. The author pleasantly surprised me by taking the time to add a large number of interesting additional tasks, although sometimes they are not very elaborate. I was also pleased with the variety (and usefulness) of the rewards.

RewardsFor the quest for Markel's Skull, I actually chose different rewards depending on my playstyle.

The main storyline is also good. The author’s vision of the lore is fully revealed, the political and economic background is well thought out, and the course of the war is carefully and thoroughly described – and all this isn’t just thrown at the reader; it makes the premise believable and helps immerse you in the unfolding events. The lore even uses elements from "Dark Messiah of Might & Magic" and the sixth installment, which is quite rare. The text has order, appropriate humor, and appropriate pathos. In general, AstralLein created an intriguing future for Ashan after the victory over Biara.

Progressing through the main plot is accompanied by brilliantly staged cutscenes. There are many cutscenes that further reveal the world, as well as the main and secondary characters. I felt like the scenario rewarded me for each difficult victory. Just like when I was a kid!

I discovered unknown pleasures by finding a good literary biography of the new characters in the “Biography” section, instead of something like “Undefined” smile20

In my opinion, the balance is well-maintained. The difficulty is really high for the average player, but everything is still achievable, including on “Hero”. I didn't encounter any impossible combinations of spells in the early cities or within the game itself, where you have to break down walls with your forehead and random luck.

Kolger and LorikAt the same time, it seems to me that the number of viable builds is quite limited. Here are the most successful ones for the two main heroes, IMO. Abilities are varied.

Once again, I take off my hat to AstralLein! I watched all the endings, and the correct one clearly refers us to Arantir. So next up is "The Path of the Necromancer."

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