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☀️ Arselia and Akonia

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- Hmmm... Well, let me eat and go for a walk around the city on my own — I'm not going to take up all of your time today.
A nod.
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Nozenrotka firmly enters the forge.
Her native element... How pleasant it was to be here. Erephir didn't come here just for fun, but with new knowledge, fully prepared, and she wanted to now unleash her full potential.

She placed the Miss Cosmos figurine on one of the tables (not the workbench), so that this saint could herself watch how Erephir works with cosmic ore. While the furnace was heating up, the nozenrotka thanked both her and all her other patrons: Her Majesty, who gave her this wonderful place; Anuzish, who did the same; Grevan, who gave her knowledge and recently returned it; and kind Stalia and Ruby, who blessed her.

What Anuzish lacked was any saint responsible for metal... Funny. But never mind — there was plenty of metal around. Just as others praised money or other foolishness, Erephir could now dance with steel ingots and cosmic ore, tuning herself in and brimming with anticipation. Having attuned herself to a singing resonance with her element, she unlocks all skills of the path of metal at once, with an 85% discount (🏃‍♀️) for a mere 2250 experience (and also arc 2 while the omamori is active), and tries to bend with her fingers the hardest element she knows.

Whether she succeeds is unknown, but she definitely felt something. She felt that from now on she would make things of even better quality, that her crafting abilities should become truly exceptional. Perhaps, if she sharpens her skill, she might even manage without some of the modern high-precision tools... And only without them? Just as other schools have control over their respective elements, so too did Erephir aspire to spray metal in thin layers, cut it, use liquid metals such as mercury, and anything else — at this stage it was already time to strive for more...

Finally, the furnace heated up. The redhead makes final adjustments to the blueprints of her perfect weapon and begins swinging the hammer to a special working song.

-- Na-na-na-na-na... -- her lungs intone.
-- Knock-knock-knock-knock-knock, -- the hammer echoes.
-- Huff-huff-huff-huff-huff, -- the bellows sound.
-- Whir-whir-whir-whir-whir, -- the grinder was the finishing part of the noisy quartet.

And what comes out? The teeth are incredibly sharp, specially shaped and fast, so they instantly slice through everything they touch, regardless of any protection... Under such conditions, bleeding effects lose their meaning — this is a weapon meant to strike once and forget about the enemy forever. Or rather, even twice: a special gear in this variation of the sword has found its worthy place.

The balance of this blade combined with its dynamics was such that it seemed to seek out its target by itself and destroy it regardless of external factors. Funny — in some ways, Erephir drew inspiration from Valis when designing this combat component.

The size is very, very impressive, since it was long past time to stop exposing herself to explosions from dying enemies... Perhaps, like the hammer, it was again somewhat demanding to wield: this weapon truly revealed itself only in the hands of a strong and skilled swordsman. In this case — a swordswoman.


Presumed properties (but at the GM's discretion — maybe it's too much, maybe not, unclear; the main thing here is the description, with priority from first to last):

+1 to range (arcs)
ignores defense and effects that reduce/nullify damage
ability to switch damage element (out of combat), and you can spend 1 AP to make (part of) the damage permanent
"power" allows destroying obstacles and helps convert endurance into accuracy (from a certain threshold? If that even makes sense)

Having finished the painstaking work in 4 AP and pausing for a second, Erephir assesses the result before uttering the name of the sword.
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