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While working on Skills and new branches, I came up with another interesting idea for the future. 🤔
These are Skills of the 2nd, 3rd, etc. generation!
Currently, the Skill Tree only has skills of the first generation, and the Center Perk can be considered as belonging to the 2nd generation, but it's somewhat different.
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Here's the idea. For example, I maxed out Mentor or Guardian Angel (in both cases, a specific Tier 3 skill from its school). In the current game, after reaching the final development in one school, I can start mastering the next one, but there everything will start from scratch, and I won't find "synergy" for my build in all schools.
In the case of 2nd-generation Skills, after maxing out a Tier 3 skill in one school and starting to master another (for example, starting to develop Defense while already having Guardian Angel or Logistics while having Mentor), in addition to the usual options, I will have access to another branch. The condition for unlocking this branch (i.e., the first skill in it) is the presence of that Tier 3 skill from another school. Accordingly, subsequent generations of Skills repeat this logic. That is, to unlock a branch of 3rd-generation Skills, a Tier 3 skill from the 2nd-generation branch is required, and to develop the last branch, as is obvious, a Tier 3 skill from the 1st generation (i.e., the ones that currently exist) is needed.
In fact, the limit would be 5th-generation Skills (since this is the maximum number of schools a hero can develop).
This would provide almost endless possibilities for build creation and refining a specific "specialization." The branches of these skills do not have to be "linear" and may differ for different classes, taking into account their characteristics.
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The only downside is that we currently have very limited capabilities to change and create new Skills and Perks. Since the number of skills will increase in geometric progression with each new generation, the existing skills in the game will be enough to create a branch of the 3rd generation at most (and even then, it will be only one or two branches at most).
This is an interesting idea for the future when the possibilities for changing Skills become greater, and it may be useful for those who are currently experimenting with changes or rebalancing skills in the Skill Tree.
*From a design point of view, it is assumed that new "external" rings will be added to the existing Skill Tree to avoid confusion. 🙄