I registered on the forum just for this scenario! I spent the whole day playing through it, and overall, I really enjoyed it. Killing Alaric over and over again is a special kind of pleasure. The only thing is, if the author decides to remake this map, it would be 100% necessary to add hints, such as: 1) I've collected almost all the artifacts, now I don't know what to do, because the undead legions are too strong, I can't kill them, and only after half an hour of futile attempts to find another way, I decided to check them for script triggers (you could launch some kind of scene/quest update, with a hint that now you can go through the undead); 2) if the army is clearly not strong enough, add a hint that the character is not yet ready to go to the Bright Forest; 3) the demons in the center of the dungeon... do they have any practical purpose?
As for the positives, I really liked the cutscenes! Despite the scarcity of dialogue, the scenes themselves are on par with the original story, it really brought back memories. The scenario doesn't skimp on battles involving, I'm not afraid to say, thousands, and at times even tens of thousands of warriors on one field. There are dozens of artifacts scattered around the world, allowing you to create a build that suits you. I really liked the analogue of the Knights of Isabel in the form of a "wandering knight." Essentially, it's the perfect tier 6 unit to start the game with. Just for fun, at the end of the game, I collected 103 of them). Sorry if I didn't follow the local customs, I just wanted to share my thoughts about the scenario I played, all the best
Auto-translated
