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#36
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PoisonProIsen;128379
Yes, it's a very global topic with some ambiguous moments, but that's all just lyricism. I would like to recreate the Rampart template or something similar, but that's for you to decide. So....
1) Town
Building elves and dwarves with dendroides costs almost nothing: 5 thousand gold and 15 wood. Quite good, regardless of even the poorest respawn; the upgrade also doesn't cost much. With these three units, you can comfortably spend the first three weeks (which is the early and mid-game) opposing the enemy and methodically grinding experience, artifacts, and resources for further development of the town. With the appearance of pegasi (sometimes it's very hard to find 10 crystals in the first week), life becomes more exciting and you can comfortably go for a rush. As a rule, I manage to build them with unicorns in the second week with a Stronghold or Castle (depending on the respawn). Upgrading dwellings to levels 4 and 6 requires relatively few resources (the main problem is rather the 15 crystals), as 15 gems on green territory are mainly obtained at "discos" (dancing boy: 5 gems or 500 gold). However, dragons can be built no earlier than week 3 or 4 and aren't a particular problem, which cannot be said for their upgrade. But still, it is the 7th level after all, and I consider this normal among other seventh levels.
Conclusion... The town with the lowest energy consumption up to the 7th level. Dwelling upgrades require little gold and resources except for wood and crystals, but given the terrain and characteristics of the green territory, this is not a particular problem. Building the Grail in this town seems the most useless at first glance, but I have a different opinion (but that's a separate story). The total cost of all seven levels is 24000 gold, which places it among the top three cheapest towns!
2) Heroes
The most useful warrior heroes—Kir, Enova, Ivor—have good starting skills (archery, logistics) and IVOR is an extremely effective hero for rushing; they also have a tendency to get logistics as their 3rd or 4th skill and have good movement. Next come the other warriors but without particular advantages (my opinion may be subjective). Their defense parameter is predominantly developed, which is an average indicator.
Among the druids, a few heroes can be highlighted: Malcolm, Elezar, Alagar, but generally, they are useless as mages no matter how you look at it =)
3) Units
Well, there's no need to talk about the special effectiveness of elves in ranged attacks; also, the kents and dendroides cover the rear quite well and are always ready to "have their say." Also, the standing elders are good for defending the town, and their magic resistance contributes to this greatly. There are many pegasi, but their stats leave much to be desired (mainly used for the right of first move in the early and mid-game) until angels or 7th level units from other towns appear. Unicorns are also good with their magic resistance and the ability to blind the enemy, which is sometimes very useful.
Conclusion... All units have good striking potential, magic resistance, and as a consequence, [make] the clueless druid heroes [redundant]. The town is very good on maps of any size (especially S M L) and implies gameplay focused on early attack.
So that's it in general terms :smile02:
still, I am leaning towards the Castle.
1. Level 4 Mages Guild (above average)
2. 1st and 7th units are the strongest. 2nd level: 4th place. 3rd level: 3rd place. 4th level: 4th place. 5th level: 5th place. 6th level: 3rd place... Overall, not bad
3. With resources on the map, you can already build angels in a week (difficulty 200% together with the town).
4. Two types of shooters, while not the absolute best, are not weak.
5. Yes, few special buildings, but as practice shows, this almost doesn't matter
6. All heroes move far
7. You can boldly play with angels at the start; they don't lag behind in attack compared to many level 7 upgrades.
8. Not the most expensive town. Easier to get 10 crystals and emeralds per angel than 20 crystals for a dragon, for example.
9. Unit costs per week in general—there are more expensive ones (Dungeon, Tower)
10. And finally, my opinion is that the units themselves play a very large role in the town. Take the Archangel—the highest stats (only the phoenix is faster). He always moves first. Strong stable damage. Decent health, resurrection of comrades, high morale, hatred of devils, and I also read that in 3do this unit was created uniquely in the sense that during attack/defense/casting a spell, all stats artificially jump by 30%... Yes, there's much more that can be listed. I don't want to bore anyone, I've just done experiments on all this for a long time. And I started playing humans back in the second part, not because the Castle is great in 3. That's how it is.

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