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Guide on adding a new model, animation, and creature to HoMMV

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Pavlinho
hmm, the problem is solved, but my posts on this subject may be in different topics... Can I take a screenshot?

Added 2 minutes ago
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and, in the same topic, my picture is where to uncheck when exporting animations

Added 1 minute ago
in another topic, then, my ideas about setting up programs for scales / proportions ..... and here - in this topic - information on animation

Thanks a lot! Actually, I solved it like 5 minutes after asking; I just unchecked "move to origin" in Maya export, no problem!

Now there's another thing: the move animation.

H5 units go from back to front while using the move animation, and I must artificially add this motion in 3DS or Maya. I played some time with the "motion path" and "motion trail" tools, but the unit still remains in its place...
I guess the answer isn't hard to find, however