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I'll tell you about my setting when I have a free moment. Maybe you'll like it. It's a pretty cool mix of dark fantasy and sci-fi post-apocalypse. And I drew inspiration from Lovecraft.

Added 2 hours 55 minutes ago
I don't think settings are usually advertised before an expansion, but there's no guarantee that there will be an expansion for this, so I'll just tell you about it. In general, the setting is a piece of a larger piece, which is also a piece. My universe is very large, but it's a single entity. Everything I do, I do within the framework of my own mega-world. There are no others. There used to be, but not anymore. I like this arrangement. Name: Kingdom of Sela-Mira For more than a dozen stellar cycles, a war has been going on between the cosmic superpowers, the Dark Empire and the Empire of Kei-de-Keine. The Keiine have always needed rare resources to maintain the operation of magical mechanisms. The planet Aberat, located at the junction of the two empires, not only possessed these resources but could also serve as an excellent base for waging war. It's no surprise that the Empire of Kei-de-Keine takes the young planet, populated only by an embryonic form of intelligent life, under its control. Aberat becomes the jewel of Keiine's economy and an impregnable citadel on the way to the Dark Empire. Three times the Dark Empire attacks Aberat and suffers defeat. Finally, the supreme commander of the Shadari race personally challenges the planet's defense. During the fourth attack, the Dark Empire breaks through Keiine's defenses and destroys most of the fortifications and mining machines. The bloodiest battle in the history of the war between the two empires breaks out. The outcome turns out to be unexpected. It is then that seven different entities emerge from the depths of Aberat's oceans. They provoke an apocalypse, destroying the troops of Keiine and the Shadari. The remnants of the legions of both empires flee the planet, except for a few unfortunate souls who are stranded on Aberat, which has been flooded by a monstrous flood. The Dark Empire loses its supreme commander and a considerable number of elite soldiers. Kei-de-Keine loses its best source of resources and a strategic point. But the emergence of a third party temporarily stops the war for Aberat. To this day, the two empires have not returned to try their luck on this planet. The aborigines of Aberat, however, survive. Even before the start of the fourth invasion, they felt the need to flee to the mountains, away from the oceans. The seven entities take control of the planet, and the native population becomes their prey. Thus, the Pantheon of Aberat is born. Two continents on the site of the highest mountains, framed by a boundless ocean: this is what the planet has become. On the eastern continent, the Khaishi, the native population of Aberat, build their civilizations. Initially, they were humans, the lowest species in the vast branch of intelligent beings, characterized by familiar humanoid features. The highest form in it is precisely the Shadari from the Dark Empire. But Keiine, a completely different species, conducted many experiments on the planet's population in order to adapt it to the realities of the Kei-de-Keine Empire. The result was the Khaishi, an improved form of humans with some Keiine features. In total, the Khaishi build six states, huddled on one relatively small continent and islands near it. The Khaishi, with the exception of one people, worship the Pantheon of Aberat, and religious wars become the calling of the young race, because there was far from friendship and love among the Pantheon. The goddess Ceraria and her immortal, personal demons of the Pantheon, unique to each deity, found the kingdom of Sela-Mira on the southernmost end of the continent. And as long as this state exists, there is a struggle between the supreme power of Ceraria and the cults of Yog-Sheldar and Iggarath, the goddess's worst enemies. In fact, it is in the kingdom that the potential action of the expansion takes place. In a totalitarian, but prosperous state, ruled by the order of priestesses of Ceraria, a new, particularly powerful cult is brewing, threatening great troubles. In addition, there are too many immortals, people (Khaishi) are disappearing, and some are even going mad. From time to time, even Shadari are found. And in politics, the kingdom of Sela-Mira is pressured by two neighbors: the coastal Empire of the Seven Stars and the powerful northern kingdom of Volder. One day, in the casemates of one gifted cultist, who makes sacrifices in the name of Yog-Sheldar, a group of prisoners escapes. These prisoners are supposed to be the players, who will have to choose a side and try to influence the local conflict between the priestesses and the cultists. Or, perhaps, escape from this conflict. That's about it. I wrote down the basics of the plot on my phone
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