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Current questions and answers regarding the map editor.

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#5806
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Using a script is generally more convenient. Firstly, it allows for creating complex animations. For example, if you need a goblin chopping wood, simply setting an infinite attack will look unnatural. Instead, you can start a thread, create random intervals between strikes, and the result will be much better. Secondly, if you need to place, for example, a hundred decorative corpses in different parts of the map, you don't need to configure each one manually. Just place them, give each one a name like corpse1, corpse2, etc., and then iterate through all the names in the script. You could say that almost all script functions were not created just to allow us to make elaborate maps, but only because they were needed in a specific campaign to implement the authors' ideas.
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