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I also lean towards metal, although fire and water are also cool, but perhaps less role-playing oriented? Plus, they are easier to replace with equipment.
With fire, however, a cool combo is possible: take a magic amulet in Chronos, learn the fire shield, and regain some health. This creates an unstoppable killing machine that returns twice as much damage as it receives, and this damage cannot be healed.
Metal, however, is simpler and requires less investment than such a scheme.
It would also be quite interesting to have a cosmos build, but there is only a meager 15% discount for Cosmos, and the school itself is much, much more expensive, and it's not that much better than the others (maybe a little better).
By the way, in connection with the introduction of dark and light spells, the wording in the corresponding paths is quite amusing: "dark/light spells deal double damage." After all, 0 * 2 = 0....