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☀️ Arselia and Akonia

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Characteristics
Strength
Attack +10
Endurance
Health +10
Perception
Accuracy +1%
Agility
Evasion +1%
Luck
Crit Chance +1%
Spirit
Willpower +1
Spell Points +0.3
Intelligence
Magic Power +10
Experience +2%
Speed
Initiative +1
Movement Speed +0.2.
Faith
Virtue +10
Beauty
Situational.
Charisma
Action Points +0.2.

Damage formula: [attack*damage]. For example, if a character's attack is 110 and the weapon damage is listed as 60%, their hits will deal 66 units of damage.
Accuracy formula: [weapon accuracy + character accuracy - enemy evasion]. Accuracy cannot be higher than 95% or lower than 5%.
The effect of critical hits depends on the type of action.
Action points are required for work, special events, and using certain abilities.
Spell points are required to cast spells.
Willpower determines the strength and resistance to debuffs.

Base Characteristics
All characteristics are equal to 10.

Affinity:
Resistance and effectiveness of a specific element.
If the target has resistance and the character has increased effectiveness, they are subtracted from each other.

Characteristic Cost
The base cost of a characteristic is 100. This number increases by 10 after each purchase of a characteristic using experience.

Dialogue Actions
Seduction: beauty*3+charisma.
Persuasion: charisma*2+intelligence*2.
Intimidation: strength*3+charisma.
These are only necessary in cases where the character has a reason to refuse the player's proposal. Defense against these actions depends on the situation and the character's personality. In addition to a successful roll, the action must also be played out at least minimally.

List of Negative Effects
Resistance to negative effects is tied to the willpower parameter.
Bleeding: the character takes damage equal to one third of the damage received; stacks, lasts until healed.
Burn: the character takes damage equal to 10% of their maximum health; stacks, lasts until healed.
Concussion: the character skips their next turn; does not stack (the effect with the longest duration is applied), lasts for a certain number of turns.
Slow: reduction of the character's SP; does not stack (the longest duration and strongest effect are applied), lasts for a certain number of turns.
Immobilization: the character loses the ability to move and evade; does not stack (the effect with the longest duration is applied), lasts for a certain number of turns.
Poison: the character loses 10% of current health, accuracy, and evasion; stacks, lasts until healed.
Blindness: the character's accuracy drops to 10%.
Frenzy: the character does not distinguish between friends and foes and attacks the nearest character.

Equipment
At the start, you can fill all your slots with standard equipment.

Slots

Weapon 1:
Weapon 2:
Head:
Body:
Shoulders:
Hands:
Feet:
Accessory 1:
Accessory 1:
Other 1:
Other 2:
Other 3:
Misc Equipment Bag: items that the character has access to only in a safe environment.

Weapons
TypeDamageAccuracySlotsSpecial PropertiesCritical Effect
Imperial Blade60%60%1-Damage is doubled.
Shashka40%55%1Character attacks cause bleeding.+2 bleeding effects, willpower roll is twice as strong.
Farellian Sword50%45%1Character attacks deal additional damage equal to 20% of the opponent's maximum health.Additional 20% damage equal to opponent's max hp, ignores defense.
Morning Star60%45%1Character attacks ignore 20% of opponent's defense.Concussion, willpower roll is three times stronger.
Spear40/60%60%1/2+1 to attack range.Guaranteed hit.
Claymore85%50%2-Damage is doubled.
Flamberge60%50%2Character attacks cause bleeding.+2 bleeding effects, willpower roll is twice as strong.
Zweihander110%30%2Character attacks ignore 20% of opponent's defense.Damage is doubled.
Sledgehammer70%40%2Character attacks ignore 30% of opponent's defense.Concussion, willpower roll is three times stronger.
Rapier35%75%1-Two additional attacks.
Halberd70%50%2+1 to attack range.Guaranteed hit.
Axe55%45%1Character attacks cause bleeding.Concussion, willpower roll is three times stronger.
Bow50%50%2-Guaranteed hit.
Crossbow40%55%2Character attacks ignore 30% of opponent's defense.+2 bleeding effects, willpower roll is twice as strong.
Dao60%50%1+5% crit chance.Concussion, bleeding, ignores defense.
Katana50%70%2-Damage is doubled.
????Player's discretion.Player's discretion.
Buckler-30%1Durability: 300-
Gothic Shield-50%1Durability: 500, SP -1, evasion -10%.-
Equipment
TypeEffectSlot
Traveler's Boots+1 SP.Feet
Plate Boots+5% defense.Feet
Leather Gloves+2% accuracy.Hands
Plate Gauntlets+20 attack.Hands
CloakOrange: affinity +10% (fire)
Blue: affinity +10% (water)
Brown: defense +5%
Green: affinity +10% (wind)
Turquoise: affinity +10% (cosmos)
Shoulders
Cloak+2% evasion.Shoulders
Clothing+5% evasion.Body
Light Armor+10% defense.Body
Heavy Armor+20% defense, -5% evasion.Body
HelmetSelf-crit chance -5%
Accuracy -8%
Head
Quiver of Arrows20/20Other
Quiver of Bolts20/20Other
?Player's discretion.?
Gems
Because gems contain a large amount of natural magical energy, over time they began to be used as handy healing tools and for other functions even by those who do not possess magical abilities. Used from the "other" slot.
Small Emerald x6Restores 30% health.
Common Emerald x3Restores 60% health.
Cut Emerald x2Restores 90% health.
Flawless EmeraldRestores 100% health and doubles the character's maximum health until the end of the battle.
Small Sapphire x6Restores 1 SP.
Common Sapphire x3Restores 2 SP.
Cut Sapphire x2Restores 3 SP.
Flawless SapphireRestores all SP and doubles their number until the end of the battle.
Small Ruby x6Character damage +20% until the end of the battle.
Common Ruby x3Character damage +40% until the end of the battle.
Cut Ruby x2Character damage +60% until the end of the battle.
Flawless RubyCharacter damage +120% until the end of the battle.
Small Topaz x6SP +1 until the end of the battle.
Common Topaz x3SP +2 until the end of the battle.
Cut Topaz x2SP +3 until the end of the battle.
Flawless TopazSP +3 until the end of the battle, 50% chance to activate an extra turn.
Small Diamond x6Defense +6% until the end of the battle.
Common Diamond x3Defense +12% until the end of the battle.
Cut Diamond x2Defense +18% until the end of the battle.
Flawless DiamondDefense +24% until the end of the battle, character's defense cannot be pierced.
Small Amethyst x6Removes one negative effect from the character.
Common Amethyst x3Removes all negative effects from the character.
Cut Amethyst x2Removes all negative effects from the character and doubles resistance to them until the end of the battle.
Flawless AmethystImmunity to negative effects for one battle.