Savings: 4651 rem Experience: 1467 SP: 460 Diseases: None Injuries: Curses: None Traits: The character is a summoned creature. +1 to AP. +2 to SP. +91% to health. +50% to initiative. +20% to experience. +5% discount on goods and services in Margel (does not stack). +2 hours of movement around the city (Margel). +50% to affinity (fire) +100 to SM 50 exp every day (static) +25% to the reward amount for completed quests. +50% to darkness affinity +50% to cosmos affinity +20% to attack Hours of Creation Grants the ability to use magic to characters who do not possess it. With this item, up to three spells can be learned. Spell 1: Water Shield Immunity to physical attacks for (SM/5) turns. Crit: immunity to water damage until the end of the battle. Range: 5 Spell 2: Spell 3: Rune of Aconia The item cannot be destroyed. +25% to SM. +25% to HP. +25% to willpower. Rune of Yanagi Immunity to negative effects. +1% to health for each point of faith. +5 to health for each point of spirit. Erefir ![]() Medal for second place in the tournament named after Sonata Reim (year 975). +50% to initiative. +50% to willpower. +50% to health. Does not take up a slot. Rune of the Patriarch Neutralizes the miasma of Nephria. Spirit of Stalia Immunity to fire, +100% to fire affinity, access to learning the Air path (without discount). Stays with Erefir until the year 999. | Origin: Nozenroth Extra turn. Belief: Miss Cosmos+ (previously: Grevan) The player may continue the game with one of their characters from the following worlds: Ertenia (Novaru) The character's faith is converted into charisma, beauty, or intelligence at the player's choice. The character cannot choose a new belief under any circumstances. Grevan smith: a character with the blacksmith profession or a gnome enchanter can open an additional enchantment slot in their equipment in exchange for 2 AP. Profession: Singer The character gains the ability to sing; the effect depends on charisma and the text written by the player. Blacksmith Strength +5, endurance +3. Clockmaker The character can craft and repair clocks and some other similar items related to this craft. Perception +4, dexterity +4. Skills: Matter Foundation of the Universe Regular attacks against the character deal only 75% damage, immunity to negative critical effects. Corrosion Being near (1+2) the character degrades the quality of enemies' equipment by 20%. This effect also applies to their attacks (melee, ranged, spells). Blood Tax All damage in melee combat is converted into health (may exceed the limit until the end of the battle), ranged attacks convert only 50%, while spells convert 30%. Two-Handed Weapon - Frenzy The character survives a lethal attack with 1 HP and delivers a guaranteed counterattack to the attacker. - Might +5 to attack for each point of endurance, +5 to health for each point of strength. - Arc The character also deals damage to enemies on cells adjacent to the target. Arc II The character deals damage to all enemies around them. Assault The character instantly closes the distance to the enemy and attacks (works only in a straight line, no more than 20 cells). Charm The leader can exchange experience (500), AP (5), or rems (500) (can be combined, e.g., 300 experience, 100 rems, and 1 AP) for an instant recruit search for their team. The recruit is generated according to the following rules. Charm II The leader can exchange experience (1500), AP (15), or rems (1500) (can be combined, e.g., 500 experience, 500 rems, and 5 AP) for an instant recruit search for their team. It differs from Charm I in that the belief, profession, and origin are chosen by the leader themselves. Military Training (Ertenia) +5 SP +5 to health for each point of endurance. +5 to speed Knight (Ertenia) No penalty for heavy armor Each cell crossed in one direction increases the damage dealt for the next attack by 20% Two-Handed Weapon (Ertenia) +0.5% to accuracy for 1 point of strength +0.5% to bonus damage for 1 point of strength (30%) Leadership - Morale Characters under the character's command may gain an extra turn; the chance depends on the commander's charisma. Attributes Strength 61.5 Endurance 81 Perception (28) 33 Dexterity 47 Luck 30 Spirit 30.5 Intelligence 41 Speed 35.8 Faith 0 Beauty 32.2 (36) Charisma 70.5 (80) Parameters Attack: 610 (1224) Health: 810 (4008) Accuracy: +28% (84%) Evasion: 47% Crit chance: 30% Willpower: 30 (52) Spell points: 9 (11) Spell power: 400 (625) Experience: +80% (230) Initiative: 35 (70) SP: 11 (14) Virtue: 0 Action points: 13 (17) Defense: 85% Affinity Fire: 150% Darkness: 50% Cosmos: 50% | Equipment Weapon 1: Apophis Damage: 135% Accuracy: 65% Ignores damage-reducing effects. +1 to attack range. +0.5% to accuracy for each point of strength and endurance above 50. The character destroys obstacles in their path. At the character's discretion, can deal permanent damage. Crit: damage is doubled. Requires 50 strength and 50 endurance. Cannot be destroyed. Enchanted by Orros Thunderstrike: Elemental Rune Additional 100% damage as fire Weapon 2: Doom Damage: 50% Accuracy: 40% Attacks take 10% of the enemy's current health. Crit: attacks take 10% of the enemy's maximum health. Requires 40 strength and 40 endurance to use. Head: Wings of Erefir Defense +5% Crit chance against self -5% Erefir's current. Body: Armor of Erefir Linel Darvening. Defense +65% Elemental defense (except cosmos and void) +50% Requires the armor-wearing skill. Rune of indestructibility. A chosen weapon, armor, or any other item cannot be destroyed. Enchanted by Orros Thunderstrike: Rune of Healing The character restores 40% health at the start of each of their turns (works only in battle), removes one negative effect at the start of the turn. Shoulders: Cloak of Erefir +5% to defense. Hands: Gauntlets of Erefir +5% to defense. +1 to beauty. +20 to attack Erefir only. Boots: Boots of Erefir 5% defense, 1 SP, 1 beauty. Erefir only. Accessory 1: Hair ribbon +1 to beauty. Accessory 2: Badge of honorary member of the Margel Art Academy Grants access to the Margel Art Academy. +5 to perception. Accessory. Rune of Carneol +100% to received experience (stacks with intelligence). Extra: White ribbon +1 to beauty. Other 1: Omamori for success at work (character's earnings +0.2). Other 2: Dart Range: strength/3 Damage: 60% Accuracy: 50% Causes a concussion effect. Crit: damage is doubled. Slot: other. Other 3: Bag with other equipment: Asuguh Diary First entry Second entry Third entry To-do list Fifth entry Sixth entry Seventh entry Birthday Song Eighth entry Essay Ninth entry Tenth entry Eleventh entry Wonderful blacksmith's gauntlets +3 AP per week for repairs/forging. Iron Circlet 20% chance not to receive an injury. Protection against concussion. Accuracy -10% Erefir only. Craftsmanship certificate "Chronos" Starfall (amulet) Each time the character receives ✹ they receive 1 more ✹. Photo Helm of White Light ![]() Atmosphere (heavy cloak) +5% defense Rune of Negation of Negation: food or liquids consumed by the character, or air inhaled, cannot impose negative effects of a magical physical nature, but any effects that reduce or nullify damage to the wearer are inapplicable. Lux Women's perfume [5/6] +15% to beauty for one day. F only. |

