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☀️ Arselia and Akonia

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#8941
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Savings:
4651 rem

Experience:
1467

SP:
460

Diseases:
None

Injuries:

Curses:
None

Traits:
The character is a summoned creature. 

+1 to AP.
+2 to SP.
+91% to health.  
+50% to initiative.
+20% to experience. 

+5% discount on goods and services in Margel (does not stack).
+2 hours of movement around the city (Margel). 

+50% to affinity (fire)

+100 to SM

50 exp every day (static)

+25% to the reward amount for completed quests.

+50% to darkness affinity
+50% to cosmos affinity

+20% to attack


Hours of Creation
Grants the ability to use magic to characters who do not possess it. 
With this item, up to three spells can be learned. 
Spell 1: Water Shield
Immunity to physical attacks for (SM/5) turns. 
Crit: immunity to water damage until the end of the battle. 
Range: 5
Spell 2:
Spell 3:
Rune of Aconia
The item cannot be destroyed.
+25% to SM.
+25% to HP.
+25% to willpower. 
Rune of Yanagi
Immunity to negative effects. 
+1% to health for each point of faith.
+5 to health for each point of spirit. 

Erefir

Medal for second place in the tournament named after Sonata Reim (year 975).
+50% to initiative.
+50% to willpower.
+50% to health.
Does not take up a slot.
Rune of the Patriarch
Neutralizes the miasma of Nephria. 


Spirit of Stalia
Immunity to fire, +100% to fire affinity, access to learning the Air path (without discount). 
Stays with Erefir until the year 999. 
Origin: Nozenroth
Extra turn. 
Belief: Miss Cosmos+ (previously: Grevan)
The player may continue the game with one of their characters from the following worlds: Ertenia (Novaru)
The character's faith is converted into charisma, beauty, or intelligence at the player's choice.
The character cannot choose a new belief under any circumstances.
Grevan smith: a character with the blacksmith profession or a gnome enchanter can open an additional enchantment slot in their equipment in exchange for 2 AP. 

Profession: Singer
The character gains the ability to sing; the effect depends on charisma and the text written by the player.  

Blacksmith
Strength +5, endurance +3.

Clockmaker
The character can craft and repair clocks and some other similar items related to this craft. 
Perception +4, dexterity +4. 
Skills: Matter

Foundation of the Universe
Regular attacks against the character deal only 75% damage, immunity to negative critical effects. 

Corrosion
Being near (1+2) the character degrades the quality of enemies' equipment by 20%. This effect also applies to their attacks (melee, ranged, spells). 

Blood Tax
All damage in melee combat is converted into health (may exceed the limit until the end of the battle), ranged attacks convert only 50%, while spells convert 30%.


Two-Handed Weapon
- Frenzy
The character survives a lethal attack with 1 HP and delivers a guaranteed counterattack to the attacker. 
- Might
+5 to attack for each point of endurance, +5 to health for each point of strength. 
- Arc
The character also deals damage to enemies on cells adjacent to the target. 
Arc II
The character deals damage to all enemies around them. 

Assault
The character instantly closes the distance to the enemy and attacks (works only in a straight line, no more than 20 cells).

Charm
The leader can exchange experience (500), AP (5), or rems (500) (can be combined, e.g., 300 experience, 100 rems, and 1 AP) for an instant recruit search for their team.
The recruit is generated according to the following rules.

Charm II
The leader can exchange experience (1500), AP (15), or rems (1500) (can be combined, e.g., 500 experience, 500 rems, and 5 AP) for an instant recruit search for their team. It differs from Charm I in that the belief, profession, and origin are chosen by the leader themselves. 


Military Training (Ertenia)
+5 SP
+5 to health for each point of endurance.
+5 to speed


Knight (Ertenia)
No penalty for heavy armor
Each cell crossed in one direction increases the damage dealt for the next attack by 20%


Two-Handed Weapon (Ertenia)
+0.5% to accuracy for 1 point of strength
+0.5% to bonus damage for 1 point of strength (30%)

Leadership
- Morale
Characters under the character's command may gain an extra turn; the chance depends on the commander's charisma. 

Attributes
Strength 61.5
Endurance 81
Perception (28) 33
Dexterity 47
Luck 30
Spirit 30.5
Intelligence 41
Speed 35.8
Faith 0
Beauty 32.2 (36)
Charisma 70.5 (80)

Parameters
Attack: 610 (1224)
Health: 810 (4008)
Accuracy: +28% (84%)
Evasion: 47%
Crit chance: 30% 
Willpower: 30 (52)
Spell points: 9 (11)
Spell power: 400 (625)
Experience: +80% (230)
Initiative: 35 (70)
SP: 11 (14)
Virtue: 0
Action points: 13 (17)
Defense: 85%

Affinity
Fire: 150%
Darkness: 50%
Cosmos: 50%
Equipment
Weapon 1: Apophis

Damage: 135%
Accuracy: 65%
Ignores damage-reducing effects. 
+1 to attack range. 
+0.5% to accuracy for each point of strength and endurance above 50. 
The character destroys obstacles in their path. 
At the character's discretion, can deal permanent damage. 
Crit: damage is doubled.
Requires 50 strength and 50 endurance.
Cannot be destroyed. 
Enchanted by Orros Thunderstrike: Elemental Rune
Additional 100% damage as fire
: extra attack.

Weapon 2: Doom

Damage: 50%
Accuracy: 40%
Attacks take 10% of the enemy's current health.
Crit: attacks take 10% of the enemy's maximum health.
Requires 40 strength and 40 endurance to use. 

Head: 
Wings of Erefir

Defense +5%
Crit chance against self -5%
Erefir's current. 

Body: Armor of Erefir Linel Darvening. 
Defense +65%
Elemental defense (except cosmos and void) +50%
Requires the armor-wearing skill.
Rune of indestructibility. A chosen weapon, armor, or any other item cannot be destroyed. 
Enchanted by Orros Thunderstrike: Rune of Healing
The character restores 40% health at the start of each of their turns (works only in battle), removes one negative effect at the start of the turn. 

Shoulders: Cloak of Erefir
+5% to defense.

Hands: Gauntlets of Erefir
+5% to defense.
+1 to beauty. 
+20 to attack
Erefir only.

Boots: Boots of Erefir
5% defense, 1 SP, 1 beauty.
Erefir only.

Accessory 1: Hair ribbon
+1 to beauty. 

Accessory 2: Badge of honorary member of the Margel Art Academy
Grants access to the Margel Art Academy. 
+5 to perception.
Accessory. 
Rune of Carneol
+100% to received experience (stacks with intelligence).

Extra: White ribbon
+1 to beauty.

Other 1: Omamori for success at work (character's earnings +0.2).

Other 2: Dart

Range: strength/3
Damage: 60%
Accuracy: 50%
Causes a concussion effect. 
Crit: damage is doubled.
Slot: other.

Other 3: 

Bag with other equipment: 
 
Asuguh Diary
First entry
Second entry
Third entry
To-do list
Fifth entry
Sixth entry
Seventh entry
Birthday
Song
Eighth entry
Essay
Ninth entry
Tenth entry
Eleventh entry

Wonderful blacksmith's gauntlets
+3 AP per week for repairs/forging.

Iron Circlet
20% chance not to receive an injury. 
Protection against concussion.
Accuracy -10%
Erefir only. 


Craftsmanship certificate "Chronos"

Starfall (amulet)
Each time the character receives they receive 1 more

Photo


Helm of White Light




Atmosphere (heavy cloak)
+5% defense
Rune of Negation of Negation: food or liquids consumed by the character, or air inhaled, cannot impose negative effects of a magical physical nature, but any effects that reduce or nullify damage to the wearer are inapplicable.

Lux
Women's perfume
[5/6]
+15% to beauty for one day.
F only.
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