Charm
The leader can exchange experience (500), gold (5), or gems (500) (can be combined, for example, 300 experience, 100 gems, and 1 gold) for an instant recruit search for their team.
The recruit is generated according to the following rules:
It is determined whether the Aconia deck will be used
10% chance that yes, 90% that no.
Origin is determined:
1. North
2. Skrims
3. Luencia
4. Mindjin
5. Subin
6. Lauria
7. Buruaka
8. Margel
9. Vallen
10. Villia
11. Shiho
12. Renn
13. Helm
14. Upper Lunaria
15. Lower Lunaria
16. Noir
17. Sheria
18. Minua
19. Marcell
20. Kumari Islands
21. Crider
Belief is determined
1. Sylphid Patronage
2. Moen Patronage - winter
3. Terron Patronage - spring
4. Rufus Patronage - summer
5. Order Sect
6. Chaos Sect
7. Harmony Sect
8. Lugranism
9. Liberation
10. Luencian Ethics
11. Cult of Mao
12. Atheism
13. Miss Cosmos
14. Sophia
15. Tevta
16. Gnosis
17. Rynze
18. Risha
Profession is determined
1. Alchemist
2. Psychiatrist
3. Doctor
4. Merchant
5. Fisherman
6. Prostitute
7. Miner
8. Blacksmith
9. Philosopher
10. Soldier
11. Athlete
12. Priest
13. Model
14. Actor
15. Circus Performer
16. Artist
17. Writer
18. Builder
19. Farmer
20. Hunter
21. Musician
22. Sailor
23. Mercenary
24. Historian
25. Linguist
26. Biologist
27. Scoundrel
28. Teacher
29. Adventurer
The rest is manually determined by the GM.
Nariah tells Karneol to keep the Crown of Nisho.