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Yes. That is, the problem is that from a role-playing perspective, it's strange to divide characters into "players, we save them" and "but these ones, we feel sorry for them, but they're not players, so goodbye." Again, we had the option to go to the port for some reason, right from the start, so we can't say that we're inventing anything new in terms of game mechanics. We're just going back to what we started with.