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Here is my walkthrough for the second stage:
Stage Two. Archipelago.
Day 1. Why do we need Barbarians?
To start, we need to gather an army to recruit the archers near the Sawmill.
At the start, we have Hector (40K, 4L). His army is enough to recruit the Peasants in the north of the island.
He takes wood (+8), gold (+900), and runs north.
I buy Ambrosia (31K, 5L).
He leaves the army in the town.
He takes a chest of (+1000) gold.
I buy Maximus (33K, 5L)
He takes the army from the garrison and attacks 76 Peasants.
Waits
I buy Anthony (22G, 5O)
I buy Jojosh (19G, 4O)
Anthony gives the Orcs (9 pcs) to Maximus and takes a position.
Jojosh heads south into the mountains, toward the portal.
Maximus visits the Peasants' outskirts (+50) and moves toward the sawmill.
Money: 0 gold.
Day 2. Archers: friends or foes?
At the start of the second day, Maximus's army (113Pe, 16Ar, 9Or) is still too weak to recruit 24 Archers.
Hector takes 55 Peasants and gives the entire army to Ambrosia. The latter, in turn, gives it to Anthony, keeping one Goblin for himself. Anthony gives it to Maximus and we have a decent army with one hero! Next, Maximus recruits another 74 Peasants, takes wood (+15) and... miracle of miracles, the 24 Archers are also not against a proposal for cooperation!!! After this, he takes a chest of (+1500) gold and the Bottomless Bag artifact (+750 gold per day).
Jojosh runs into the portal. And pops out in the desert! He takes one last step to the left.
Anthony escorts his compatriot.
Gold: 2500.
Day 3. The first enemy
Hector collects ore.
Maximus gives the army to Ambrosia, who gives it to Anthony. Anthony transfers some units to Jojosh . Specifically 145 Pe, 27 Ar, 1 Or, 38 Goblins. He needs the rest to recruit the Centaurs and capture the Wizard castle.
The first interesting battle: Jojosh vs 24 Wolves.
I lose 4 goblins.
Deployment: 39 Goblins, gap, 27 Archers, 1 Orc, 145 Peasants
Wolves move first.
The Goblin skips a turn, Archers hit the nearest top wolf, Orcs hit the farthest top one, Peasants hit the bottom one.
Wolves move again.
Goblins attack the nearest one, Archers and Peasants finish off the remains.
Next, Jojosh captures Sorpigal (8 Orcs)
I lose 8 Archers here. Jojosh reaches a new level (+1 Knowledge).
I see that the Barbarians have given me a gift. A shipyard has been built, and a boat has even been bought!
I buy Tsabu (16 Goblins, 5 Orcs). Troop exchange. Recruits goblins. Takes a chest of (+2000) gold.
I buy Astra (15F, 4Dw). She takes (145 Peasants, 19 Archers, 16 Goblins, 6 Orcs) from Tsabu, leaving him 15 fairies!!!, and gets into the boat.
Money: 1250 gold.
Day 4. The Run-up.
Hector takes the campfire (6 crystals, 600 gold). Maximus +5 mercury.
Ambrosia hires 40 Peasants and moves toward the portal (peasants, as the future showed, are unnecessary ballast).
Jojosh, who is left with only 35 Goblins, captures the Magic Bracelet artifact guarded by goblins. He turns and runs down to the portal.
Anthony jumps into the portal and ends up in the swamps. He recruits 39 centaurs into his ranks, picks up a chest (+1500 gold) on the way, and heads toward the Blue's town.
Tsabu destroys Ergon. Here you need to save as many fairies as possible (I have 8 left). GREEN DESTROYED.
Astra lands on the Yellow's island.
In Sorpigal, I build a Den.
I buy Vatavna (10 Fairies, 2 Dwarves), build a boat, and the sorceress sets sail from the shore.
Gold: 1600, income 2750
Day 5. The second enemy.
Hector and Maximus continue clearing the respawn.
Tsabu returns to Sorpigal, buys 3 wolves, gives two wolves and 8 fairies to Vatavna.
Vatavna (18 Fairies, 2 Dwarves, 2 Wolves) sails north, jumps into the whirlpool, appears next to Agar and beats him. She can now be fired.
Ambrosia jumps into the swamp, takes mercury (+3), dives back, pops out on the Little Witches' island and takes a step to the left.
Jojosh runs into the portal, picking up an experience chest (+1000 EXP) on the way, and stops in the portal.
Anthony (136 Pe, 17 Archers, 1 goblin, 8 orcs, 39 centaurs) captures Whiteshield.
Astra destroys the Griffins, then Sir Gallant, and begins chasing Rebecca.
Gold: 1750, income 3750.
Day 6. Enemy number three.
Hector takes 1000 gold and is fired
Maximus picks up 2000 gold in a chest and 800 gold on the floor and is fired.
Anthony destroys Falagar. BLUE DESTROYED. Is fired
Astra captures Bloodrain.
Tsabu buys 10 Ogres and 9 Wolves in the town and carries them to Jojosh.
Ambrosia runs into the forest, snatches the Mage's Ring from under the Druids' noses, and carries it to Tsabu.
Jojosh (10 Wolves and 10 Ogres) wipes out the Gargoyles, and then the Ghosts.
Tsabu gives the Goblins and the Mage's Ring to Jojosh.
Jojosh runs south, picks up the Necklace; after this, his skills become 15 (2 2 9 2), and experience is 2782 points, meaning 418 remain until the next level. And a miracle: the gargoyles reachable by Joe have 450 experience points in their assets. Total Jojosh 16 (3 2 9 2).
Yog attacks Rebecca. YELLOW DESTROYED.
Stage Two. Archipelago.
Day 1. Why do we need Barbarians?
To start, we need to gather an army to recruit the archers near the Sawmill.
At the start, we have Hector (40K, 4L). His army is enough to recruit the Peasants in the north of the island.
He takes wood (+8), gold (+900), and runs north.
I buy Ambrosia (31K, 5L).
He leaves the army in the town.
He takes a chest of (+1000) gold.
I buy Maximus (33K, 5L)
He takes the army from the garrison and attacks 76 Peasants.
Waits
I buy Anthony (22G, 5O)
I buy Jojosh (19G, 4O)
Anthony gives the Orcs (9 pcs) to Maximus and takes a position.
Jojosh heads south into the mountains, toward the portal.
Maximus visits the Peasants' outskirts (+50) and moves toward the sawmill.
Money: 0 gold.
Day 2. Archers: friends or foes?
At the start of the second day, Maximus's army (113Pe, 16Ar, 9Or) is still too weak to recruit 24 Archers.
Hector takes 55 Peasants and gives the entire army to Ambrosia. The latter, in turn, gives it to Anthony, keeping one Goblin for himself. Anthony gives it to Maximus and we have a decent army with one hero! Next, Maximus recruits another 74 Peasants, takes wood (+15) and... miracle of miracles, the 24 Archers are also not against a proposal for cooperation!!! After this, he takes a chest of (+1500) gold and the Bottomless Bag artifact (+750 gold per day).
Jojosh runs into the portal. And pops out in the desert! He takes one last step to the left.
Anthony escorts his compatriot.
Gold: 2500.
Day 3. The first enemy
Hector collects ore.
Maximus gives the army to Ambrosia, who gives it to Anthony. Anthony transfers some units to Jojosh . Specifically 145 Pe, 27 Ar, 1 Or, 38 Goblins. He needs the rest to recruit the Centaurs and capture the Wizard castle.
The first interesting battle: Jojosh vs 24 Wolves.
I lose 4 goblins.
Deployment: 39 Goblins, gap, 27 Archers, 1 Orc, 145 Peasants
Wolves move first.
The Goblin skips a turn, Archers hit the nearest top wolf, Orcs hit the farthest top one, Peasants hit the bottom one.
Wolves move again.
Goblins attack the nearest one, Archers and Peasants finish off the remains.
Next, Jojosh captures Sorpigal (8 Orcs)
I lose 8 Archers here. Jojosh reaches a new level (+1 Knowledge).
I see that the Barbarians have given me a gift. A shipyard has been built, and a boat has even been bought!
I buy Tsabu (16 Goblins, 5 Orcs). Troop exchange. Recruits goblins. Takes a chest of (+2000) gold.
I buy Astra (15F, 4Dw). She takes (145 Peasants, 19 Archers, 16 Goblins, 6 Orcs) from Tsabu, leaving him 15 fairies!!!, and gets into the boat.
Money: 1250 gold.
Day 4. The Run-up.
Hector takes the campfire (6 crystals, 600 gold). Maximus +5 mercury.
Ambrosia hires 40 Peasants and moves toward the portal (peasants, as the future showed, are unnecessary ballast).
Jojosh, who is left with only 35 Goblins, captures the Magic Bracelet artifact guarded by goblins. He turns and runs down to the portal.
Anthony jumps into the portal and ends up in the swamps. He recruits 39 centaurs into his ranks, picks up a chest (+1500 gold) on the way, and heads toward the Blue's town.
Tsabu destroys Ergon. Here you need to save as many fairies as possible (I have 8 left). GREEN DESTROYED.
Astra lands on the Yellow's island.
In Sorpigal, I build a Den.
I buy Vatavna (10 Fairies, 2 Dwarves), build a boat, and the sorceress sets sail from the shore.
Gold: 1600, income 2750
Day 5. The second enemy.
Hector and Maximus continue clearing the respawn.
Tsabu returns to Sorpigal, buys 3 wolves, gives two wolves and 8 fairies to Vatavna.
Vatavna (18 Fairies, 2 Dwarves, 2 Wolves) sails north, jumps into the whirlpool, appears next to Agar and beats him. She can now be fired.
Ambrosia jumps into the swamp, takes mercury (+3), dives back, pops out on the Little Witches' island and takes a step to the left.
Jojosh runs into the portal, picking up an experience chest (+1000 EXP) on the way, and stops in the portal.
Anthony (136 Pe, 17 Archers, 1 goblin, 8 orcs, 39 centaurs) captures Whiteshield.
Astra destroys the Griffins, then Sir Gallant, and begins chasing Rebecca.
Gold: 1750, income 3750.
Day 6. Enemy number three.
Hector takes 1000 gold and is fired
Maximus picks up 2000 gold in a chest and 800 gold on the floor and is fired.
Anthony destroys Falagar. BLUE DESTROYED. Is fired
Astra captures Bloodrain.
Tsabu buys 10 Ogres and 9 Wolves in the town and carries them to Jojosh.
Ambrosia runs into the forest, snatches the Mage's Ring from under the Druids' noses, and carries it to Tsabu.
Jojosh (10 Wolves and 10 Ogres) wipes out the Gargoyles, and then the Ghosts.
Tsabu gives the Goblins and the Mage's Ring to Jojosh.
Jojosh runs south, picks up the Necklace; after this, his skills become 15 (2 2 9 2), and experience is 2782 points, meaning 418 remain until the next level. And a miracle: the gargoyles reachable by Joe have 450 experience points in their assets. Total Jojosh 16 (3 2 9 2).
Yog attacks Rebecca. YELLOW DESTROYED.
VICTORY
