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Raven's Despair

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#34
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AlmostPRO
https://imgur.com/a/uEzYTGV

The bug looks like this. But whatever, I still completed the scenario. What can I say – it's very interesting, with a lot of interactivity, and even hardcore at first. Everything depends heavily on what perks Gotai gets at the beginning of the scenario – I re-rolled the Education perk about 10 times, of course, I took machines, attack, and luck, and eventually, I also leveled up Mentor. And after that, it became very easy. I quickly met the orcish woman in the north, and we cleared everything together (I later regretted not taking the Walker; it should be taken instead of luck). The only thing that made my brain boil was the red monsters on a separate island. I couldn't see them at all because I didn't go to open the mage's hut, but went straight along the left side with Gotai. Because of this, they appeared to me when I was already at sea on a ship – a comical situation arose: "we need a ship... but there is no ship... there is no shipyard... what should we do..." I also struggled a lot with the air elementals that guarded the Frost Cloak – I still don't understand why there were so many of them, because the cloak is useless – all enemies use light. And it wasn't needed in the interactivity either. In general, I searched for the last group of monsters on the map for a long time, about 15 minutes, told myself – forget it, something is lagging again, went out to sea – and was just shocked. Gotai, when he went out to sea, didn't encounter any resistance from the enemy; he destroyed everyone. And the orcish woman, with machines and the Mentor skill, just sat in the castle with a bunch of warmongers and calmly defended it. Only the first siege caused problems because the woman's griffons with special abilities destroyed 100+ warmongers. I had to work hard, of course. After the first siege, I didn't notice any problems at all. Humans are too weak against orcs, especially when I, after reaching the Mentor, leveled up anti-light. 

The quest for the masters is not very clear to me; I don't see any point in it because there are barely enough resources to upgrade the main castle and buy units + dwellings. I didn't build anything in the second castle until the very end, when I could teleport troops from the Wise Tree to the Elf-Boss using reinforcements. 

I really liked the battle with the Phoenix Lord; it turned out to be very hardcore and intense. But, unfortunately, Cyclops with clubs are simply a must-have. I gathered several dozen of them and just rolled over all the neutrals and heroes. I was VERY surprised by the defense of the human castle with 200 black dragons, but I broke through them without any problems. I finished off the girl in the castle, and then rolled over the poor scenario author, https://imgur.com/a/e50jDld 100 cyclops didn't even give the poor elf a chance to think – he just destroyed 3-4 units per hit. 

But there is a big drawback – the dialogues. Gotai speaks as if he didn't just become a strong and cool leader, but as if Kujin had transplanted part of his brain and added 50 IQ. Also, few orcish words are used; I didn't see "stalwart warriors" at all. It's all humans, humans. And in general, Gotai's speech is more like that of Naga – smart and rational, with a cool head, he doesn't shout or yell, he doesn't rush into battle, frothing at the mouth. Except for the pretentious dialogues, I really enjoyed it. Even more than the separate scenario about the nagas. 

Yes, the dialogue inserts all need to be rewritten, ideally. But when creating this scenario, I didn't focus much on the dialogues – its idea was different, after all. Thank you for the walkthrough and feedback.
Моя кампания:
"Упорство самурая"

Мои карты:

Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"