Savings: 3146 rem Experience: 174 SP: 700 Diseases: None Injuries: Curses: None Features: The character is a summoned creature. +1 to AP. +2 to SP. +30% to health. +50% to initiative. +20% to experience. +100 to CM. 50 exp. every day (static) +25% to the reward amount for completed quests. +50% to darkness affinity +20% to attack extra turn if the character acts alone. Garrett ![]() Medal for third place in the Sonata Reim tournament (year 975). +50% to will. +50% to health. Does not take up a slot. | Origin: Aster +6 to dexterity, +5 to speed. Conviction: Miss Cosmos The character arrived in Anuzish from another world. The character can see the fates of the recently depleted. Profession: Adventurer Luck +8. Skills: Water Storm The character's attacks immobilize and deal +100% water damage; water spells deal double damage. Ataraxia Immunity to negative effects, diseases, and injuries. Life-giving circulation Regenerates 50% of health at the start of the turn. Shooting - Sleight of Hand Extra shot. - Aimed Shot +0.5% to accuracy for each point of perception. Rogue - Poison The character's attacks deal +100% additional earth damage and inflict poison. - Camouflage The character is invisible to the enemy. Stealth check: character's dexterity*2 vs. enemy's perception. The character can spend a turn to restore stealth status. Combat Training - Footwork A The character can "step over" allies. - Footwork B The character can swap places with an ally on an adjacent tile. - Footwork C The character can move diagonally (costs 1.5 SP) - Sprint The character doubles their SP until the end of the turn, but cannot perform other actions that turn. Cooldown: 2 turns. - Roll The character gains immunity to targeted actions until the start of the next turn. Cooldown: 3 turns. Attributes Strength 46.6 Endurance 15.7 Perception 50.5 Dexterity 67.5 Luck 28.5 Spirit 30.5 Intellect 30.4 Speed 21.4 Faith 0 Beauty 22.1 Charisma 31.6 Parameters Attack: 460 (684) Health: 150 (468) Accuracy: +50% (62%) Evasion: 67.4% (74%) Crit chance: 28% Will: 30 (45) Spell points: 9 Spell power: 300 (600) Experience: +60% (110) Initiative: 21 (31) SP: 4 (7) Virtue: 0 Action points: 6 (7) Affinity +5% fire +55% water +5% earth +5% air +5% light +55% darkness | Equipment Weapon 1: Storm Crossbow Damage: 100% (wind) Accuracy: 55% Attacks cause concussion. Crit: ignores will, double damage. Range: (perception) Additional 100% water damage Weapon 2: Steel Staff Damage: 60% Accuracy: 60% Range +1. Crit: double damage. Head: Black Knight's Helm Ignores damage-reducing effects. Head. Patriarch's Rune Neutralizes Nephiria's miasma. Body: Clothing +5% to evasion. Shoulders: cloak +2% to evasion Hands: leather gloves +2% to accuracy Footwear: traveler's boots +1 to SP Accessory 1: Accessory 2: Other 1: Rainbow gem Other 2: Quiver of bolts 20/20 Other 3: Collectible rem (July 975) +1 to luck. Bag with other equipment: Harold's Skull Asuguh Diary First entry Second entry Secret locations of Margel Cigarette Grants +5 to initiative until the end of the battle. Slot: other Omamori For success in crafting (skill learning cost -10%). Lower Lunaria +0.7 to dexterity once a week. Renn +0.7 to perception once a week. Frozen Glow Heals a depleted character even if the battle ended long ago; also cures injuries and diseases. Can be prepared by: alchemist/doctor. Treatise "On Change" Allows redistribution of up to 50 attribute points at your discretion. Allows changing conviction. Can be used by: philosopher. |
