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☀️ Arselia and Akonia

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#1059
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Savings:
3146 rem

Experience:
174

SP:
700

Diseases:
None

Injuries:

Curses:
None

Features:
The character is a summoned creature. 

+1 to AP.
+2 to SP.
+30% to health.  
+50% to initiative.
+20% to experience. 
+100 to CM.

50 exp. every day (static)
+25% to the reward amount for completed quests.

+50% to darkness affinity

+20% to attack

extra turn if the character acts alone. 

Garrett

Medal for third place in the Sonata Reim tournament (year 975).
+50% to will.
+50% to health.
Does not take up a slot.
Origin: Aster
+6 to dexterity, +5 to speed.
Conviction: Miss Cosmos
The character arrived in Anuzish from another world. 
The character can see the fates of the recently depleted. 
Profession: Adventurer
Luck +8.
Skills: Water

Storm
The character's attacks immobilize and deal +100% water damage; water spells deal double damage. 

Ataraxia
Immunity to negative effects, diseases, and injuries. 

Life-giving circulation 
Regenerates 50% of health at the start of the turn. 

Shooting
- Sleight of Hand
Extra shot.
- Aimed Shot
+0.5% to accuracy for each point of perception. 

Rogue
- Poison
The character's attacks deal +100% additional earth damage and inflict poison.
- Camouflage
The character is invisible to the enemy. 
Stealth check: character's dexterity*2 vs. enemy's perception. 
The character can spend a turn to restore stealth status. 

Combat Training
- Footwork A
The character can "step over" allies. 
- Footwork B
The character can swap places with an ally on an adjacent tile.
- Footwork C
The character can move diagonally (costs 1.5 SP)
- Sprint
The character doubles their SP until the end of the turn, but cannot perform other actions that turn. Cooldown: 2 turns.
- Roll
The character gains immunity to targeted actions until the start of the next turn. Cooldown: 3 turns. 

Attributes
Strength 46.6
Endurance 15.7
Perception 50.5
Dexterity 67.5
Luck 28.5 
Spirit 30.5
Intellect 30.4
Speed 21.4
Faith 0
Beauty 22.1
Charisma 31.6 

Parameters
Attack: 460 (684)
Health: 150 (468)
Accuracy: +50% (62%)
Evasion: 67.4% (74%)
Crit chance: 28%
Will: 30 (45)
Spell points: 9
Spell power: 300 (600)
Experience: +60% (110)
Initiative: 21 (31)
SP: 4 (7)
Virtue: 0
Action points: 6 (7)

Affinity
+5% fire
+55% water
+5% earth
+5% air
+5% light
+55% darkness
Equipment
Weapon 1: Storm Crossbow
Damage: 100% (wind)
Accuracy: 55%
Attacks cause concussion.
Crit: ignores will, double damage. 
Range: (perception)
Additional 100% water damage

Weapon 2: Steel Staff
Damage: 60%
Accuracy: 60%
Range +1.
Crit: double damage.

Head:

Black Knight's Helm
Ignores damage-reducing effects. 
Head.
Patriarch's Rune
Neutralizes Nephiria's miasma. 

Body: Clothing
+5% to evasion.

Shoulders: cloak
+2% to evasion

Hands: leather gloves
+2% to accuracy

Footwear: traveler's boots
+1 to SP

Accessory 1: 

Accessory 2: 

Other 1: Rainbow gem

Other 2: Quiver of bolts
20/20

Other 3:  
Collectible rem (July 975)
+1 to luck.

Bag with other equipment:
Harold's Skull

Asuguh Diary
First entry
Second entry

Secret locations of Margel

Cigarette
Grants +5 to initiative until the end of the battle. 
Slot: other

Omamori
For success in crafting (skill learning cost -10%).

Lower Lunaria
+0.7 to dexterity once a week.

Renn
+0.7 to perception once a week.

Frozen Glow
Heals a depleted character even if the battle ended long ago; also cures injuries and diseases.
Can be prepared by: alchemist/doctor. 

Treatise "On Change"
Allows redistribution of up to 50 attribute points at your discretion.
Allows changing conviction.
Can be used by: philosopher. 

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