Carneol 1.0
CC - a skilled trader, a capable organizer, and knew a thing or two about magical items. She turned out to be a person of such high morals that she remained trapped as a companion, even though she could have easily escaped.
Greenhouse - always getting involved, impulsive, and headstrong. They say she got burned out in the sun; I didn't know she had such problems.
Oculist - a charismatic fellow, a ladies' man, an aspiring merchant. He preferred shuffling papers in the headquarters to long journeys and dreamed of performing in the local theater. He went on a date and never returned.
Egoza - always running around, bothering everyone, and would tear someone's throat out for her loyal little dog. Affectionate and emotional, not the best traits for work, but she supports team spirit.
Gourmet - seems like a capable fighter, but I never saw him in action. He's under constant overprotection and has a bad habit of hoarding some nasty stuff.
Librarian - strives for knowledge and wants to turn those who displease her into ashes. He burned and survived, but not like a phoenix, but like a cinder. You should be wary of him; he doesn't seem inclined to show mercy or forgiveness.
Schoolgirl - simple-minded, but after the firestorms, she doesn't even bat an eye. She comes out of battles clean and, on this occasion, got a cat.
Smoky - doesn't particularly favor anyone, but also doesn't provoke conflicts. A warrior of plantain and poultices, she knows her stuff.
Keeper of Purity - she takes care of everyone; her role in Carneol is hard to overestimate.
Something clinked softly as it came into contact with the skull being put back. Right, Sisyandra's gear; he didn't really appreciate what was in it. Hmm... A steel rod. Undoubtedly, the former owner would have gladly shoved it up the backside of some redhead. A weapon for those with specific tastes. Next... Women's boots. They won't fit him; he'll have to sell them to someone. What else... Ah, this is interesting. A strange cube that emanates magic. We'll test it out sometime; I'm sure we can get something cool out of it. Well, that's all. Not much, but there are a few useful things here.
Having finished the inspection, Garret decides to go see what this Dryad from the book is all about.
it doesn't fly forward with its nose if anything, it just walks calmly...
if the cube needs to be equipped for use, it equips it