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Two new changes have been added to the previous version:
— The knowledge and spell power gain of Ter-Gelat has been reduced.
— The locations of the seer's huts in the player's zone have been swapped: now the quest with the mummies is located very close and is not even guarded.
I still decided to slightly weaken the necromancer. He still has a lot of spell power, but he will have less mana. I took into account the problem with rebuilding the city and the mummies, so now you can take the quest shortly after starting the game, and the seer for removing the curse is located further away, near the border with the Imperials.