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RTF is a global modification that replaces all towns in the game.
Interesting, I think we can speed up the animations using in-game tools, making them a bit more dynamic. Although, in my opinion, the current animation is more suitable for a joyful mood. Stir animations are usually calmer – human units look around, demons growl, minotaurs inspect their weapons...
Hmm... I made it 90 frames, like the cyclops. I just imagined the yeti as being heavy, and I tried (perhaps subconsciously) to make it that way. We can also make it more joyful; before, people were suggesting "pounding their chest" for the stir animation.