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Posts from RTF is a global modification that replaces all towns in the game.

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In reply to Pavlinho
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#4216
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Pavlinho
I'm curious about your opinion... I'll say right away, I didn't find a normal (in my understanding) animation for the gorilla's movement... the whole animation is from my imagination....

P.S. I'll write it right away, I made it yesterday, now I'm looking at it with a fresh perspective - I don't like it...

P.P.S. This animation is not completely finished, but there are minor details; the basis is still as it is in the video....
Very cool! If you make it with 2 frames, it will be even better! It really moves very nicely - I would say with a bold gait!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#4217
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Please write correctly... I will continue to practice this running... I just can't seem to grasp all these movement details, like when which leg is raised/lowered, etc.
In reply to Pavlinho
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#4219
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Pavlinho
You should write it correctly... I'll definitely keep practicing this... I just can't seem to grasp all these movement details, like when which leg goes up/down, etc.
No, everything is actually quite good. I wrote down everything that came to mind, and L'Garold pointed out the most important thing – the movement of the torso. How the unit places its feet is not as important (in a broader sense, I mean that everyone has different gaits, and you can't compare them).
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In reply to fktifzobr
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#4220
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fktifzobr@mail.ru
No, everything is actually fine. I wrote down everything that came to mind, and L'Garold pointed out the most important thing – the torso movement. How the unit places its feet is not as important (in a global sense, I mean that everyone has different gaits, and they cannot be compared).
))) I don't like it myself yet... but it all starts with the legs... By the way, I noticed that the first animation of the gait – the steps – is biologically incorrect for me. It's like a gorilla placing its feet, the left hind leg forward, the right front leg forward... but mine isn't like that. ))) Well, okay...
In reply to Pavlinho
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#4221
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Pavlinho
))) I don't like it myself yet... but everything starts with the legs... I also noticed that the first animation of the walking sequence - the steps - is biologically incorrect for me ))) there, a gorilla moves its legs, the left hind leg forward, the right front leg forward... but mine doesn't )))) well, okay...
This is a yeti, and who knows how yetis move - no one! Personally, I really like the walking animation! The only thing that could be added is the periodic opening and closing of the mouth... when it moves with its front paws, the mouth closes, when it moves with its hind paws, it opens!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#4222
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psatkha
This is a yeti, and no one knows how yetis move! Personally, I really liked the way it walks! The only thing that could be added is periodically opening and closing its mouth... when it moves with its front paws, the mouth closes, and when it moves with its back paws, it opens!
Hmm, thanks... well, I didn't make the mouth, it's just unfinished; I posted a general view. I mentioned that it's without small details and animations...
I used to have a yeti, and it moved differently, but I forgot how )))))))))))))))))))))))))))))
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#4223
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I finally found a video on YouTube; a guy created an animated gorilla with super-realism, making it look incredibly lifelike, from the model to the animation. But that's not the main point... I used his work as a reference. The video allows you to slowly rotate and view the movement from the side, which is very helpful and provides a clear view. So, I'm posting another version of the Yeti's movement – it's not quite finished, but the basic movement is there. The speed isn't very high, but it moves faster than in the first animation, about twice as fast. I like this version the best of all.
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#4224
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This version looks much better! Respect.
С уважением, }{0TT@6bI4
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#4227
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    Okay, I've outlined the main movements for "steer," i.e., when the mouse hovers over a unit...

Added 5 minutes later
    And this is the movement, the final version; I've added some minor details.
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#4228
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Interesting, I think we can speed up the stir animation using in-game tools; it will be a bit more dynamic, although, in my opinion, the animation is better suited for creating a sense of joy. Stir animations are usually calm – human units look around, demons growl, minotaurs inspect their weapons...
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#4229
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fktifzobr@mail.ru
Interesting, I think we can speed up the animations using in-game tools, making them a bit more dynamic. Although, in my opinion, the current animation is more suitable for a joyful mood. Stir animations are usually calmer – human units look around, demons growl, minotaurs inspect their weapons...
Hmm... I made it 90 frames, like the cyclops. I just imagined the yeti as being heavy, and I tried (perhaps subconsciously) to make it that way. We can also make it more joyful; before, people were suggesting "pounding their chest" for the stir animation.
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#4231
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fktifzobr@mail.ru
Oh, I don't remember the old messages, but what kind of joy will it be this time?
Well, let this be a joy, and for Stier, as you say, you can add a squat and some kind of growl.