Points should definitely be deducted for a loss – otherwise, there will be a cumulative system where the person with more free time, and therefore more games played, has a greater chance of becoming the leader. IMO.
2. A fixed number of points should be added or subtracted for a win/loss.
P.S. IMO, with a bonus system, it's more rational, because, for example, in the first matches, everyone has the same rating, and it's unclear what to do with the bonus!
I'm more interested in these points:
1. Will the number of games be limited, and if so, how?
2. Is there an obligation to play with all participants, and what is the scheme for selecting opponents in sequence?
Forgot to add that the "speed" of defeating an opponent should either not be taken into account at all or be taken into account as a secondary factor (e.g., distribution of places in case of a tie in points), but it should not affect the number of points/bonus in any way.
Otherwise, there will be a deliberate interest in delaying the defeat (even if it is inevitable).
Of course, the system could be made even more complex, for example, by introducing a Ladder game, i.e., to get into the ladder, you need to win 10 battles. And also, the Ladder game can be divided into classes, from 1 to 10, when you move into the Ladder game, you get into 10th class, to get into 9th class, you need to win 10 battles against a 10th class player, and so on (only the number of wins increases in the form of a progression). But we didn't do that; this implementation requires a lot of people, around 10,000, and they all need to play this game.
Sincerely, K0Lb@zzeR.
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: