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Did you have all three of my maps running simultaneously? If so, please don't repeat this trick. Because my maps conflict with each other. And even more so than with some very large mods. They use the same files, but modify them differently.
I found the cause. I looked at the mod that prevents the AI from fleeing (completely useless on my maps, because the AI is already prevented from doing so) and it turned out to be the culprit. It clutters the console with errors in single missions like mine and makes all AI heroes respawn. Tested on my new map. So with it, the AI can buy back absolutely anyone if that person was killed on the map. This mod interferes with the AI much more than it seems. Judging by the file names, this is part of MegaAI and there is quite a lot written in the scripts that have nothing to do with fleeing.
Frederick and Orion were supposed to respawn, but only with their respective owners and in their own cities. Reveran, on the other hand, is a one-time opponent; his AI is completely disabled, so when bought back with the anti-fleeing mod, he just sat in the cities and "delighted" you with his special ability for revenge. And he was bought back in a city where only Frederick is allowed.
Forget about the 24k damage; let it remain a secret. Malaassa must have buffed Railag herself.
Here are a couple more interesting facts: Godric is supposed to respawn in the first mission, but only for the blue player. I allowed it for some reason, although the AI doesn't get much more out of him than from any other level 1 knight. But Bertrand doesn't respawn in the second mission, even for his owner. Thank goodness Wessel couldn't be bought back. Otherwise, it would have been even worse than with Reveran.
Well, it seems the answers have been found
I found the cause. I looked at the mod that prevents the AI from fleeing (completely useless on my maps, because the AI is already prevented from doing so) and it turned out to be the culprit. It clutters the console with errors in single missions like mine and makes all AI heroes respawn. Tested on my new map. So with it, the AI can buy back absolutely anyone if that person was killed on the map. This mod interferes with the AI much more than it seems. Judging by the file names, this is part of MegaAI and there is quite a lot written in the scripts that have nothing to do with fleeing.
Frederick and Orion were supposed to respawn, but only with their respective owners and in their own cities. Reveran, on the other hand, is a one-time opponent; his AI is completely disabled, so when bought back with the anti-fleeing mod, he just sat in the cities and "delighted" you with his special ability for revenge. And he was bought back in a city where only Frederick is allowed.
Forget about the 24k damage; let it remain a secret. Malaassa must have buffed Railag herself.
Here are a couple more interesting facts: Godric is supposed to respawn in the first mission, but only for the blue player. I allowed it for some reason, although the AI doesn't get much more out of him than from any other level 1 knight. But Bertrand doesn't respawn in the second mission, even for his owner. Thank goodness Wessel couldn't be bought back. Otherwise, it would have been even worse than with Reveran.
Well, it seems the answers have been found