I like it. After the stressful previous one, this is much better. It's also important to me that I really dislike those fat, short creatures, and here we have my favorite faction, which is the easiest to play with two heroes (all the meat goes to the secondary hero until mentoring is available, and the guards can take care of themselves). There's a fountain! The only thing that bothers me is the wandering monk with a reward of 9000. For that much money, giving him something at this stage of the game is pure volunteer work. The bosses weren't a problem and were defeated on the first try without any difficulty (I completed the last one without any losses, on the previous one I lost about 200 ghosts, but I didn't replay it). The map is designed for mentoring (the quest for necromancy clearly indicates this), and with mentoring, Giovanni is not a problem, although the fact of his existence is unpleasant in itself. It's better not to finish off the Orc right away; you can level up on him, just don't scare him with too much meat. Just to clarify, this is on Veteran difficulty (I'm preserving my sanity, and I don't like playing author-made maps of high difficulty on Hero mode - I often have to replay them). It's beautiful. The inaccessible zones are excellently implemented; usually, if you can't go somewhere, there's absolutely no life there (it's like solipsism). Thank you, it's great that I somehow missed such excellent maps before, and I hope I haven't played the next one yet. Giovanni must die... I really want to - that vampire brat is annoying.
Thank you for the Walkthrough. The hut is probably an unnoticed bug. I will fix it soon. I'm glad you like my maps