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I finished it. Actually, the scenario isn't that difficult. I just temporarily gave away all the demonic cities, and then cleared out the dark elf, after which I triumphantly returned to the surface. Powerful artifacts from the start and a useful specialization allow you to tear through enemies left and right. The ballista under the Ring of Kinship with machines also helps. As a result, I didn't even need logistics. Oh yeah, when I had already taken over the map, heroes started appearing in the tavern. By the end, I even collected a full set of available heroes. The only thing is, I wasted points on Darkness, because in the end I only used it a little bit in the final stages through the Tome of Darkness. I should have invested in Logistics instead. It would have been easier.
Now, about everything else.
1) The concept itself. The mission reminded me a lot of a map by IchGVij, only simpler and with dark elves. There isn't much originality in it.
2) The plot. There have already been many scenarios about escaping from some location. And the characters are too fond of quoting lines from the original game, which makes me feel like I'm playing as Agrael, just like in that same scenario by IchGVij. It's unclear why this was done.
3) The final battle. The boss is very over-buffed, which doesn't really help him, because my army was very powerful by the time I cleared the map. However, if you rush to take out the demon's capital (which doesn't make sense, because after capturing all the cities before it, the enemy stops buying heroes), you can't avoid meeting Dominion. They teleport you there by force. This is quite amusing, because Grol himself is weak and can be defeated quickly. Especially compared to the chaos knight in the dark elf capital.
4) The demon, for defeating whom you get a lot of stats. Only Chaos can talk to him. There are no dialogues for the other heroes.
5) The reward from the dragon is quite funny, because at that point I was already wearing the best artifacts, and parts of the dragon set had dropped from Sigrif and the Dragon Utopia.
No bugs were found. Oh yeah, that's a real achievement!
The map is quite enjoyable, which is a good thing. Overall, it's quite good in its current state. However, the plot is very weak. If the previous map suffered from its presentation, then here it's better, but the essence of the conflict is too banal. This also reminds me of a map by IchGVij, but for some reason I paid less attention to it there.
I don't recommend making the map more difficult or giving Grol overpowered stats, like the bosses in the previous map.