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On-line rating (discussion)

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#33
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SS-D;125140
There is a point to this counting.
BUT I want to share my opinion:
1. Regarding the speed – what's the point of rushing? It's more enjoyable to play a longer map, and the maps themselves vary greatly, from complete garbage to paradise the maps are different (if the maps were the same, then playing for speed would make sense) (sorry for the rambling).
Since it's turn-based, even though it's online, the term "time" refers not to real time, but to the number of days in the game spent playing in reality.
2. Regarding playing with a stronger opponent being more beneficial – I agree (I think I took this into account in my formula), but I disagree with the point system. What's the point of a strong player playing against a weak one; anything can happen. And it's unlikely that anyone will want to give away hard-earned points (it's frustrating to win and then stupidly lose and end up with zero), I'm against it.
The difference in points between a STRONG and a WEAK player will be more noticeable when the opponents are not in the same ranking tier; I think this is correct.
Everyone has played, and no one has complained. If you lose, it means your opponent taught you a lesson, and you pay for that lesson with your rating points.

Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
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