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Interface changes = crash.

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vova2112
So, I'm reporting that I couldn't reproduce the crashes. You probably sent the wrong files because in the lobby for creating a multiplayer game (where the video showed a long loading time), the button you added is missing.
I noticed other errors:
- In the file [InfoWindows\Buttons\CreatureInfo\Conjunction\InfoB utton.(BackgroundSimpleTexture).xdb], the ClassTypeID is incorrect.
- Many DDS files intended for the interface use mipmaps, which is very bad because when the graphics level is set below high, the game becomes unstable and crashes. (You need to stop using mipmaps in interface textures, and where mipmaps are necessary, generate them in multiples of 4, like in the original game files).

Since I couldn't reproduce the error, I assume that the path to the working folder in the shortcut may have changed (I had a similar issue, and the game behaves unstably, crashing at the beginning). Try launching the game without using the shortcut.
Also, don't forget about the d3d9.dll file, which can also have an impact.

1) What ClassTypeID should it be?
2) I didn't know about mipmaps (I probably have them everywhere, considering the number of icons and other things; it's hard to clean up at this stage).
3) The path in the shortcut hasn't changed (the funny thing is that a couple of days ago, everything was fine, and then I started tweaking the interface a bit, and it started crashing).

4) d3d9.dll has been in the mod for about 3 years.

In general, it's clear that nothing is clear =)
In any case, thank you for taking the time to figure it out; not everyone would want to delve into someone else's mess 😅
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