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Waterfall_13
Oh, I completely forgot about this topic =)

I uploaded the final result to the ArtStation marketplace. It costs 0 dollars. Download it, print it, and enjoy 😉

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Oh, is that Blender? I get it. It's not really related to the topic...
But I can ask - can you explain Blender, which I've just started learning...?
I didn't have this question in 3ds Max, I don't know why. I used 3ds Max for another game series, and everything worked fine. But now, in Blender, I have this question: "shade smooth" - as someone suggested on another site (but didn't elaborate), it's basically just a VISUAL effect; the model doesn't actually become smoother.
So, here's my question, or rather, a series of related questions, if you can, please explain!!! -
What is the purpose of "shade smooth"? How do I properly prepare a model for export to a game so that it is smooth and has a good appearance? In 3ds Max, I did two things for the model: "autosmooth 45" (is "shade auto smooth" in Blender the equivalent?) and I used the "edit normals" modifier to bring the normals "to a normal state," so that the polygons, I don't know how to explain it, just made the model look normal and smooth in the game and generally looked good.

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