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Then, skip the golem (or approach it slightly if needed for attacking Kalimor), and have Kalimor use the kinetic strike 2.
I simplified the pirate a bit again; it has an autohit with a paralyzing harpoon, and then a stat check for paralysis, or something like that? If so, let's go with that, level 3.
If not, let's keep it as a level 2 rum.