I believe that any magical or "supernatural" abilities for my champion would be completely out of place. I've already turned a blind eye to many things in my build, and I'm not sure if it would work as well in reality, as I was inspired by ideas for my science fiction setting, and I eliminated all magical elements from the start. There was a concept for a character similar to Visas from the second Knights of the Old Republic, but a quasi-scientific version with echolocation seemed more interesting to me.