Skip to content

Fallen Knight

User Avatar
#84
Auto-translated
There should be some kind of story behind all this. There's this uber-demon sitting around, and his domains are directly connected to Mythgard. He's called Chaos, what a pretentious name! Who knows what he is! He just sits there, essentially preventing you from entering the local library, where a powerful Necromancer has decided to hang out. In another place, a mage, even more powerful, is relaxing. He just lives there with a huge army near the Empire, as if guarding the border. Who is he, why is he there, who knows about these mages! And finally, there's a dwarf. Redhaven had a powerful dwarf guarding the Rune of Fire, and here's his brother with another Rune of Fire. That's it. Also, there are supposedly Necromancers of Erish, but for some reason, they have a demon flag, and the epic description of the Necromancer invasion from the map preview isn't reflected in the plot at all. The only one who actually builds cities here is Hafaad.


Added 2 minutes ago
Antik
I played the first and last versions and didn't finish either due to a critical bug. When taking the Demon castle, this happens: all the demons are killed, but Chaos continues to cast Hell Wave. Author, what's going on? Overall, the map is interesting, even captivating; I haven't seen one like this in a long time. The downsides are: 1) at the beginning, before a battle, you need to save, otherwise you have to replay (for example, searching for the right artifact or skill in the witch's hut) and, of course, curse the author (why does the author need this?); 2) the idea of low morale is good, but in the first version, it was implemented better, when capturing castles, morale gradually increased; 3) the two blue heroes that respawn are complete nonsense (after three weeks of playing, they don't pose a threat); wouldn't it be better to just make the blue hero more aggressive (so that a normal AI plays as him)? 4) why mask some objects as others (a zombie growth building as a tent, a church as a monastery, etc.), this creates confusion; 5) the academic is too cunning; at the very beginning, he casts a spell like "time warp" and goes three times in a row (this is not good); in my opinion, the AI shouldn't be so powerful and static; it would be better if it were average but active; 6) limiting the hero's development to level 30 is also not good, especially since all the opponents are much stronger. And finally, in my opinion, the map is clearly overloaded with quests and various conditions; if in the first version I completed almost everywhere and killed the dwarf and the academic, then in the second version I only killed the academic and failed due to a bug with the demon. How to get to other places is completely unclear. The author should have indicated the path to solving the quests, otherwise it turns out: bring this, but where to get it is unknown. And in general, it would be good for the authors to test their maps before uploading them to the site. Good luck to the author.

If you play the battle with Chaos from a save again, it will most likely break even more, and you will win immediately or shortly after killing the real demons of Chaos, skipping most of the summons. There's that trick. I myself encountered this bug and passed it by playing the battle again.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"