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The wandering knights are Tier 4. Overall, this only affects the fact that they take too much damage from hero attacks, but it's still strange.
Andreas, with whom I supposedly had an incredibly difficult battle, after which few survived, ran away when attacked.
At the point where the quest for orcs is given, heroes continue to get stuck even after receiving the quest. It's annoying, although it's a minor issue. Most likely, a single line of code that disables the trigger was forgotten.
As for the overall impressions, they are currently slightly below average. Dominik has become my main hero, and the main hero has turned into a "go fetch and upgrade troops at the fort" character because -10 defense is -10 defense. Although I already have Mythgard and a solid undead army, Dominik ate most of the neutral creatures with his powerful green army. And I'm still afraid that such neglect of one of the heroes will come back to haunt me. Besides, Dominik isn't a very good hero because Chaos on humans is not ideal. In general, I stick to the classics: I occasionally train troops and paint everything green, with archers, riders, and, surprisingly, knechts as the core. But running to the starting fort without additional heroes is quite tedious. The map is passive. Enemies sit in their territories and wait for me to visit. Three of them represent a Castle with a powerful hero and a ton of troops, which isn't very fun. So, the game is played rather slowly. At least for now.
Let's see what happens next.